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Gsp orchestrator

Skill mike007jd/game-superpowers/publish/clawhub/gsp-orchestrator

Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.

Install
npx -y skills add mike007jd/game-superpowers --skill gsp-orchestrator

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when a request needs routing across this Game Superpowers collection for build, audit, repair, or polish work.

SKILL.md

3.9 KB, ~1.0k tokens by cl100k_base, as published. Nobody here has run it

Using Game Superpowers

Collection entrypoint. Classify the request, then route explicitly.

Classification

  • Build — new project, prototype, feature, vertical slice
  • Audit — diagnosis, read-only review, risk or UX review
  • Repair — targeted fixes after diagnosis
  • Polish — working game, better feel / UX / feedback / quality

Project state:

  • greenfield
  • prelaunch
  • shipped
  • live-risky

Output strategy

Choose one before invoking downstream skills:

  • inline (default) — keep findings and plans in conversation; do not write docs/.
  • minimal — persist only the small set of files needed for cross-session continuity.
  • full — write all requested docs artifacts.

Default to inline unless the user explicitly wants docs or the project clearly needs them. This overrides downstream defaults.

Routing

Build

  • gsp-concept-brainstorm when fantasy or goals are unclear, and by default for one-prompt generation, showcase builds, benchmark runs, or archetype-led requests such as runner, platformer, survivor, shooter, breakout, fps, dungeon crawler, or arena
  • gsp-scope-profile
  • gsp-build-strategy
  • gsp-super-build

Add as needed:

  • gsp-douyin-h5 for explicit Douyin-style portrait H5 delivery
  • gsp-ux-flow-designer, gsp-feedback-design
  • gsp-loop-bootstrap, gsp-mechanics-systems-design
  • gsp-build-review, gsp-subagent-build-loop
  • gsp-web-2d-specialist, gsp-web-3d-specialist
  • gsp-polished-prototype, gsp-production-feature

Audit

  • gsp-project-state-assessment
  • gsp-project-audit
  • gsp-audit-scorecard
  • gsp-repair-roadmap

Add the matching audit skills:

  • gsp-ux-flow-audit, gsp-hud-readability-audit
  • gsp-feedback-audit, gsp-audio-feedback-audit, gsp-feel-audit
  • gsp-mechanics-systems-audit, gsp-scope-completeness-audit
  • gsp-production-readiness-audit, gsp-architecture-maintainability-audit
  • gsp-live-risk-audit when project-state == shipped or project-state == live-risky

Repair

  • gsp-repair-roadmap
  • gsp-scope-guard
  • gsp-implementation-plan
  • gsp-production-code when quality target >= polished-prototype
  • gsp-playability-verifier
  • gsp-live-patch when project-state == shipped or project-state == live-risky

Polish

  • gsp-hud-feedback-polish
  • gsp-feedback-design
  • gsp-screenshot-critic
  • gsp-playability-verifier
  • gsp-audio-feedback-audit
  • gsp-feel-audit

Trigger examples

  • Requests like 做一个 Douyin H5 Interactive 作品, 抖音互动作品, 抖音互动空间, 抖音互动H5, 竖屏 H5 互动页, or 平台只接受 H5,要先定框架、文件结构和适配方式 should strongly bias toward gsp-douyin-h5.
  • If the same request also includes real-time browser gameplay, add gsp-web-2d-specialist after the platform shell and route are locked.

Rules

  • Classify before implementation and prefer specialized skills over ad hoc reasoning.
  • Keep the quality target explicit: first-playable, polished-prototype, production-feature, or live-patch.
  • For live or risky projects, prefer audit-first and surgical changes.
  • For browser games, lock spatial model, camera/view model, control grammar, obstacle grammar, and first-30-seconds promise before coding.
  • Prefer a builder + reviewer + verifier loop when the host supports subagents and the user wants maximum result quality; parallelize only across disjoint ownership zones.
  • Require fresh runtime verification before claiming a benchmark or showcase build is complete.
  • For cross-project reference or benchmarking, audit the reference project first, then apply the extracted patterns to the target via Repair or Build.

Output expectation

At the start, state the selected track, current project state, output strategy, and the next 2-5 Game Superpowers skills.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.