Gsp audio feedback audit
Skill mike007jd/game-superpowers/skills/gsp-audio-feedback-audit
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.From its SKILL.md
npx -y skills add mike007jd/game-superpowers --skill gsp-audio-feedback-auditAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 4 stars4 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
1.0 KB, 205 tokens by cl100k_base, as published. Nobody here has run it
Game Audio Feedback Audit
Goal
Audit audio as part of the feedback grammar rather than as a late cosmetic layer.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present findings in conversation.
- minimal or full: write to
docs/game-studio/audit/audit-summary.md,docs/game-studio/audit/ux-findings.md,docs/game-studio/audit/scorecard.json.
Use:
../../shared/checklists/audio-feedback-audit-checklist.md../../shared/reference/audit-confidence-and-evidence.md
Evaluate
- menu and button confirmation sounds
- reward, pickup, and completion sounds
- fail, deny, and danger cues
- layering conflicts and priority confusion
- whether audio clarifies state or merely adds noise
When evidence is weak
If assets or hooks exist but runtime behavior is unclear, classify findings as inferred and explain what remains unverified.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.