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Gsp audio feedback audit

Skill mike007jd/game-superpowers/skills/gsp-audio-feedback-audit

Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.

Install
npx -y skills add mike007jd/game-superpowers --skill gsp-audio-feedback-audit

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.

SKILL.md

1.0 KB, as published. Nobody here has run it

Game Audio Feedback Audit

Goal

Audit audio as part of the feedback grammar rather than as a late cosmetic layer.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present findings in conversation.
  • minimal or full: write to docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/ux-findings.md, docs/game-studio/audit/scorecard.json.

Use:

  • ../../shared/checklists/audio-feedback-audit-checklist.md
  • ../../shared/reference/audit-confidence-and-evidence.md

Evaluate

  • menu and button confirmation sounds
  • reward, pickup, and completion sounds
  • fail, deny, and danger cues
  • layering conflicts and priority confusion
  • whether audio clarifies state or merely adds noise

When evidence is weak

If assets or hooks exist but runtime behavior is unclear, classify findings as inferred and explain what remains unverified.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.