Gsp audio feedback audit
Skill mike007jd/game-superpowers/skills/gsp-audio-feedback-audit
Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.
npx -y skills add mike007jd/game-superpowers --skill gsp-audio-feedback-auditAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
SKILL.md
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Game Audio Feedback Audit
Goal
Audit audio as part of the feedback grammar rather than as a late cosmetic layer.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present findings in conversation.
- minimal or full: write to
docs/game-studio/audit/audit-summary.md,docs/game-studio/audit/ux-findings.md,docs/game-studio/audit/scorecard.json.
Use:
../../shared/checklists/audio-feedback-audit-checklist.md../../shared/reference/audit-confidence-and-evidence.md
Evaluate
- menu and button confirmation sounds
- reward, pickup, and completion sounds
- fail, deny, and danger cues
- layering conflicts and priority confusion
- whether audio clarifies state or merely adds noise
When evidence is weak
If assets or hooks exist but runtime behavior is unclear, classify findings as inferred and explain what remains unverified.