Gsp architecture maintainability audit
Skill mike007jd/game-superpowers/publish/clawhub/gsp-architecture-maintainability-audit
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.From its SKILL.md
npx -y skills add mike007jd/game-superpowers --skill gsp-architecture-maintainability-auditAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 4 stars4 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
0.9 KB, 178 tokens by cl100k_base, as published. Nobody here has run it
Game Architecture Maintainability Audit
Goal
Audit technical structure and changeability, especially where future iteration will become painful.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present findings in conversation.
- minimal or full: write to
docs/game-studio/audit/audit-summary.md,docs/game-studio/audit/scorecard.json,docs/game-studio/audit/risk-register.md.
Use:
./shared/checklists/architecture-maintainability-audit-checklist.md./shared/reference/game-dev-abstractions.md
Evaluate
- state management clarity
- coupling between UI, gameplay, systems, and content
- module boundaries and change surfaces
- hidden complexity and implicit contracts
- where future AI edits are likely to rot the codebase
What ships with it: 7 files
5.3 KB alongside SKILL.md
examples/
- usage.md689 B
shared/
tests/
- smoke.md487 B
- CHANGELOG.md227 B
- MANIFEST.yaml2.2 KB
- README.md1.1 KB