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Gsp architecture maintainability audit

Skill mike007jd/game-superpowers/skills/gsp-architecture-maintainability-audit

Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.

Install
npx -y skills add mike007jd/game-superpowers --skill gsp-architecture-maintainability-audit

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.

SKILL.md

1.0 KB, as published. Nobody here has run it

Game Architecture Maintainability Audit

Goal

Audit technical structure and changeability, especially where future iteration will become painful.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present findings in conversation.
  • minimal or full: write to docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/scorecard.json, docs/game-studio/audit/risk-register.md.

Use:

  • ../../shared/checklists/architecture-maintainability-audit-checklist.md
  • ../../shared/reference/game-dev-abstractions.md

Evaluate

  • state management clarity
  • coupling between UI, gameplay, systems, and content
  • module boundaries and change surfaces
  • hidden complexity and implicit contracts
  • where future AI edits are likely to rot the codebase

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.