agentsclimarketplace

Gsp implementation plan

Skill mike007jd/game-superpowers/publish/clawhub/gsp-implementation-plan

Use when turning an approved game brief into verifiable implementation tasks matched to the chosen build mode.From its SKILL.md

Install
npx -y skills add mike007jd/game-superpowers --skill gsp-implementation-plan

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 4 stars4 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

1.3 KB, 264 tokens by cl100k_base, as published. Nobody here has run it

Game Implementation Plan

Turn the approved build brief into an execution plan. Use ./shared/templates/task-plan.md.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present implementation plan in conversation.
  • minimal or full: write docs/game-studio/plan.md.

Key rule

Do not use one default task size for all situations. Use the chosen development mode.

Planning bias

  • In yolo-super, larger end-to-end tasks are allowed and often preferred.
  • In guided-build, keep the plan comprehensible but still fast.
  • In refactor-open, plan migrations and replacements explicitly.
  • In surgical-live, keep tasks tight and rollbackable.

Execution bias

Unless the user explicitly wants a cheap or minimal pass, assume the plan should support:

  • a builder stage
  • a reviewer stage
  • a verifier stage

For benchmark, showcase, or polished-prototype work, plan with this loop in mind instead of assuming one pass from build to done.

Important

Do not produce fake progress tasks like “set up scaffolding” unless that scaffold immediately enables real implementation. Prefer tasks that end in a stronger running build.

What ships with it: 6 files

5.6 KB alongside SKILL.md

examples/

tests/

Keep looking

Skills are one crate of 326,861. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.