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Gsp hud readability audit

Skill mike007jd/game-superpowers/publish/clawhub/gsp-hud-readability-audit

Use when auditing HUD hierarchy, readability, controls discoverability, or mobile thumb-zone pressure.From its SKILL.md

Install
npx -y skills add mike007jd/game-superpowers --skill gsp-hud-readability-audit

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 4 stars4 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

1.4 KB, 277 tokens by cl100k_base, as published. Nobody here has run it

Game HUD Readability Audit

Goal

Audit the heads-up display and overlay layer for readability, hierarchy, and actionable clarity.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present findings in conversation.
  • minimal or full: write to docs/game-studio/audit/ux-findings.md, docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/scorecard.json.

Use:

  • ./shared/checklists/hud-readability-audit-checklist.md
  • ./shared/checklists/ui-ux-hard-rules.md
  • ./shared/reference/audit-confidence-and-evidence.md

Evaluate

  • information priority and hierarchy
  • readability of numbers, labels, and state cues
  • button affordance and control discoverability
  • text density and clutter
  • overlap between HUD and playfield
  • persistent HUD budget discipline
  • mobile thumb-zone or one-handed pressure
  • whether essential state is hidden, delayed, or over-explained
  • whether menu / pause / overlay states fight gameplay readability

Important

If screenshots are unavailable, state which claims are inferred from code or layout structure rather than observed directly. Call out explicit hard-rule violations when the playfield, focus, or safe-area behavior is likely wrong.

What ships with it: 8 files

7.6 KB alongside SKILL.md

examples/

tests/

Keep looking

Skills are one crate of 326,861. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.