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Gsp feedback audit

Skill mike007jd/game-superpowers/publish/clawhub/gsp-feedback-audit

Use when auditing responsiveness, rewards, failures, danger telegraphing, or state-transition feedback in a game.From its SKILL.md

Install
npx -y skills add mike007jd/game-superpowers --skill gsp-feedback-audit

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 4 stars4 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

1.1 KB, 216 tokens by cl100k_base, as published. Nobody here has run it

Game Feedback Audit

Goal

Audit whether the game clearly responds to the player and communicates consequences.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present findings in conversation.
  • minimal or full: write to docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/ux-findings.md, docs/game-studio/audit/scorecard.json.

Use:

  • ./shared/checklists/feedback-audit-checklist.md
  • ./shared/checklists/game-feel-pillars.md
  • ./shared/reference/audit-confidence-and-evidence.md

Evaluate

  • input acknowledgment
  • hit / damage / collect / upgrade / deny signals
  • reward and success feedback
  • fail and error feedback
  • danger telegraphing
  • state transition clarity
  • whether feedback supports understanding or is merely decorative

Important

A feature that technically works but gives weak or missing feedback should be marked as partially complete, not fully complete.

What ships with it: 8 files

5.5 KB alongside SKILL.md

examples/

tests/

Keep looking

Skills are one crate of 326,861. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.