Gsp build review
Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.
npx -y skills add mike007jd/game-superpowers --skill gsp-build-reviewAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
SKILL.md
1.2 KB, as published. Nobody here has run it
Game Build Review
Goal
Default review stage between implementation and runtime verification. Catch shape drift, weak scope decisions, and fake-complete output before verifier time is spent.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present review findings in conversation.
- minimal or full: write
docs/game-studio/build-review.md.
Review focus
- does the current build still match the locked game form
- does the implementation match the approved brief and current task plan
- are the requested core verbs and loops actually present
- is the result fake-complete, placeholder-heavy, or missing obvious quality-critical work
- did the builder introduce unnecessary complexity or unrelated scope
- are the next fixes better handled before runtime verification
Reporting rules
For each issue, report:
- severity: critical / important / minor
- evidence source
- short repair direction
Important
This is not the runtime verifier. Review the implementation against the concept, brief, and plan so the verifier receives a build worth testing.