agentsclimarketplace

Gsp build review

Skill mike007jd/game-superpowers/skills/gsp-build-review

Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.

Install
npx -y skills add mike007jd/game-superpowers --skill gsp-build-review

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when reviewing a built or in-progress game against the locked brief before claiming completion.

SKILL.md

1.2 KB, as published. Nobody here has run it

Game Build Review

Goal

Default review stage between implementation and runtime verification. Catch shape drift, weak scope decisions, and fake-complete output before verifier time is spent.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present review findings in conversation.
  • minimal or full: write docs/game-studio/build-review.md.

Review focus

  • does the current build still match the locked game form
  • does the implementation match the approved brief and current task plan
  • are the requested core verbs and loops actually present
  • is the result fake-complete, placeholder-heavy, or missing obvious quality-critical work
  • did the builder introduce unnecessary complexity or unrelated scope
  • are the next fixes better handled before runtime verification

Reporting rules

For each issue, report:

  • severity: critical / important / minor
  • evidence source
  • short repair direction

Important

This is not the runtime verifier. Review the implementation against the concept, brief, and plan so the verifier receives a build worth testing.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.