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Gsp scope guard

Skill mike007jd/game-superpowers/skills/gsp-scope-guard

Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.

Install
npx -y skills add mike007jd/game-superpowers --skill gsp-scope-guard

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 4 stars4 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when a game project is expanding too broadly and needs scope protection without losing the core goal.

SKILL.md

1.4 KB, 291 tokens by cl100k_base, as published. Nobody here has run it

Game Scope Guard

Goal

Keep scope under control while preserving the value of the request.

Core rule

Do not equate “scope control” with “remove everything interesting.”

By mode

  • yolo-super / guided-build: protect the user’s core requested feature set. Cut edge cases, not the fantasy.
  • refactor-open: protect the outcome, but allow larger architecture change when it prevents endless patching.
  • surgical-live: minimize blast radius first; here scope control often means tighter change boundaries.

Good cuts

  • optional content multiplication
  • edge-case polish outside the critical path
  • tooling not needed for the current target
  • deep progression systems when the target does not require them

Bad cuts

  • requested core mechanic
  • requested style / feel / UX quality if that is central to the ask
  • essential fail/retry and onboarding clarity
  • architecture cleanup that is necessary to make the requested change stable

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): state scope decisions and rationale in conversation.
  • minimal or full: record the rationale in docs/game-studio/plan.md or docs/game-studio/build-strategy.md.

Pair with

Use gsp-scope-profile early to define the intended scope. This skill protects it later.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 326,970. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.