Gsp scope completeness audit
Skill mike007jd/game-superpowers/skills/gsp-scope-completeness-audit
Use when auditing whether delivered features actually match the promised scope and quality target.From its SKILL.md
npx -y skills add mike007jd/game-superpowers --skill gsp-scope-completeness-auditAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 4 stars4 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
1.1 KB, 224 tokens by cl100k_base, as published. Nobody here has run it
Game Scope Completeness Audit
Goal
Audit what the project is supposed to be, what it currently is, and where scope or completeness assumptions are misleading.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present findings in conversation.
- minimal or full: write to
docs/game-studio/audit/audit-summary.md,docs/game-studio/audit/scorecard.json,docs/game-studio/audit/repair-roadmap.md.
Use:
../../shared/checklists/scope-completeness-audit-checklist.md../../shared/reference/scope-tiers.md../../shared/reference/quality-targets.md
Evaluate
- claimed target vs actual target (
first-playable,polished-prototype,production-feature,live-patch) - must-have features complete vs partial vs placeholder
- surface-level completeness hiding missing loop closure
- scope creep and low-value complexity
- where to cut, where to finish, and where to stop pretending something is done
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.