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Gsp scope completeness audit

Skill mike007jd/game-superpowers/skills/gsp-scope-completeness-audit

Use when auditing whether delivered features actually match the promised scope and quality target.From its SKILL.md

Install
npx -y skills add mike007jd/game-superpowers --skill gsp-scope-completeness-audit

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 4 stars4 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

1.1 KB, 224 tokens by cl100k_base, as published. Nobody here has run it

Game Scope Completeness Audit

Goal

Audit what the project is supposed to be, what it currently is, and where scope or completeness assumptions are misleading.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present findings in conversation.
  • minimal or full: write to docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/scorecard.json, docs/game-studio/audit/repair-roadmap.md.

Use:

  • ../../shared/checklists/scope-completeness-audit-checklist.md
  • ../../shared/reference/scope-tiers.md
  • ../../shared/reference/quality-targets.md

Evaluate

  • claimed target vs actual target (first-playable, polished-prototype, production-feature, live-patch)
  • must-have features complete vs partial vs placeholder
  • surface-level completeness hiding missing loop closure
  • scope creep and low-value complexity
  • where to cut, where to finish, and where to stop pretending something is done

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 326,861. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.