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Gsp polished prototype

Skill mike007jd/game-superpowers/skills/gsp-polished-prototype

Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.

Install
npx -y skills add mike007jd/game-superpowers --skill gsp-polished-prototype

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when the target is a coherent, demo-ready prototype rather than a minimal first playable.

SKILL.md

1.3 KB, as published. Nobody here has run it

Game Polished Prototype

Goal

Produce a polished prototype, not just a barely playable vertical slice.

Required quality bar

A valid polished prototype should usually include:

  • the requested core loop,
  • core requested features in scope,
  • a coherent menu / start / retry / pause flow when relevant,
  • readable HUD and affordances,
  • meaningful feedback and feel,
  • clear visual direction,
  • production-grade code structure for the critical path.

Use:

  • ../../shared/checklists/polished-prototype-rubric.md
  • ../../shared/checklists/production-code-checklist.md
  • ../../shared/checklists/game-feel-pillars.md

Workflow

  1. Protect the user’s real ask. Do not cut away defining features merely to move faster.
  2. Build a strong first minutes experience.
  3. Implement the requested feature set for this pass, not just one isolated mechanic.
  4. Make the build feel deliberate: feedback, transitions, fail/retry, readability.
  5. Keep architecture clean enough to continue development.
  6. Verify and repair before calling it done.

Important

If the user asked for a strong prototype, first-playable is not enough. This skill exists to resist that accidental down-scoping.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.