Gsp playability verifier
Skill mike007jd/game-superpowers/skills/gsp-playability-verifier
Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.
npx -y skills add mike007jd/game-superpowers --skill gsp-playability-verifierAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Use when verifying a game build against its quality target before claiming it is complete.
SKILL.md
1.8 KB, as published. Nobody here has run it
Game Playability Verifier
Goal
Verify the build against its actual target, not a generic low bar.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present verification results in conversation.
- minimal or full: write
docs/game-studio/quality-report.md.
Use
../../shared/templates/quality-report.md../../shared/checklists/first-playable-rubric.md../../shared/checklists/polished-prototype-rubric.md../../shared/checklists/playability-verifier-output-checklist.md../../shared/checklists/ui-ux-hard-rules.md
Quality-aware verification
- If the target is
first-playable, use../../shared/checklists/first-playable-rubric.md. - If the target is
polished-prototype, also use../../shared/checklists/polished-prototype-rubric.md. - If the target is
production-featureorlive-patch, verify the requested feature set plus regression risk in touched areas.
Minimum checks
- boots
- reaches the correct actionable state
- requested verbs work
- requested critical features in scope are present
- HUD / affordances are readable
- playfield is not obviously sacrificed to UI clutter
- no blocking runtime errors
- the build quality matches the selected target
Reporting rules
For each critical check, report:
- pass / fail / partial
- evidence source
- short note or repair direction
Important
Do not declare success merely because something runs. The verifier exists to catch “technically alive, product-wise weak” outcomes. When runtime evidence is missing, say so explicitly. In a multi-agent build flow, this skill is the default verifier stage after implementation review, not an optional final flourish.