Gsp orchestrator
Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.
npx -y skills add mike007jd/game-superpowers --skill gsp-orchestratorAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Use when a request needs routing across this Game Superpowers collection for build, audit, repair, or polish work.
SKILL.md
4.5 KB, as published. Nobody here has run it
Using Game Superpowers
Collection entrypoint. Classify the request, then route explicitly.
Classification
- Build — new project, prototype, feature, vertical slice
- Audit — diagnosis, read-only review, risk or UX review
- Repair — targeted fixes after diagnosis
- Polish — working game, better feel / UX / feedback / quality
Project state:
greenfieldprelaunchshippedlive-risky
Output strategy
Choose one before invoking downstream skills:
- inline (default) — keep findings and plans in conversation; do not write
docs/. - minimal — persist only the small set of files needed for cross-session continuity.
- full — write all requested docs artifacts.
Default to inline unless the user explicitly wants docs or the project clearly needs them. This overrides downstream defaults.
Routing
Build
gsp-concept-brainstormwhen fantasy or goals are unclear, and by default for one-prompt generation, showcase builds, benchmark runs, or archetype-led requests such asrunner,platformer,survivor,shooter,breakout,fps,dungeon crawler, orarenagsp-scope-profilegsp-build-strategygsp-super-build
Add as needed:
gsp-douyin-h5for explicit Douyin-style portrait H5 deliverygsp-ux-flow-designer,gsp-feedback-designgsp-loop-bootstrap,gsp-mechanics-systems-designgsp-build-review,gsp-subagent-build-loopgsp-web-2d-specialist,gsp-web-3d-specialistgsp-polished-prototype,gsp-production-feature
Audit
gsp-project-state-assessmentgsp-project-auditgsp-audit-scorecardgsp-repair-roadmap
Add the matching audit skills:
gsp-ux-flow-audit,gsp-hud-readability-auditgsp-feedback-audit,gsp-audio-feedback-audit,gsp-feel-auditgsp-mechanics-systems-audit,gsp-scope-completeness-auditgsp-production-readiness-audit,gsp-architecture-maintainability-auditgsp-live-risk-auditwhenproject-state == shippedorproject-state == live-risky
Repair
gsp-repair-roadmapgsp-scope-guardgsp-implementation-plangsp-production-codewhen quality target >= polished-prototypegsp-playability-verifiergsp-live-patchwhenproject-state == shippedorproject-state == live-risky
Polish
gsp-hud-feedback-polishgsp-feedback-designgsp-screenshot-criticgsp-playability-verifiergsp-audio-feedback-auditgsp-feel-audit
Trigger examples
- Requests like
做一个 Douyin H5 Interactive 作品,抖音互动作品,抖音互动空间,抖音互动H5,竖屏 H5 互动页, or平台只接受 H5,要先定框架、文件结构和适配方式should strongly bias towardgsp-douyin-h5. - If the same request also includes real-time browser gameplay, add
gsp-web-2d-specialistafter the platform shell and route are locked. - Requests that explicitly ask for
requirements/spec/design/tasks,OpenSpec,spec-driven, or durable repo-native planning artifacts should route throughgsp-spec-driven-planning.
Spec-driven overlay
gsp-spec-driven-planningis an optional planning layer, not a replacement for Build, Audit, Repair, or Polish.- Use it when the user wants durable change artifacts in the target repo.
- Keep the normal track classification, then add the spec-driven layer on top where it helps.
Rules
- Classify before implementation and prefer specialized skills over ad hoc reasoning.
- Keep the quality target explicit:
first-playable,polished-prototype,production-feature, orlive-patch. - For live or risky projects, prefer audit-first and surgical changes.
- For browser games, lock spatial model, camera/view model, control grammar, obstacle grammar, and first-30-seconds promise before coding.
- Prefer a builder + reviewer + verifier loop when the host supports subagents and the user wants maximum result quality; parallelize only across disjoint ownership zones.
- Require fresh runtime verification before claiming a benchmark or showcase build is complete.
- For cross-project reference or benchmarking, audit the reference project first, then apply the extracted patterns to the target via Repair or Build.
- Do not force spec-driven files when the user only wants inline planning.
Output expectation
At the start, state the selected track, current project state, output strategy, and the next 2-5 Game Superpowers skills.