Gsp mechanics systems audit
Skill mike007jd/game-superpowers/skills/gsp-mechanics-systems-audit
Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.
npx -y skills add mike007jd/game-superpowers --skill gsp-mechanics-systems-auditAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Use when auditing core verbs, loop integrity, progression, or whether implemented systems form a playable game.
SKILL.md
1.2 KB, as published. Nobody here has run it
Game Mechanics Systems Audit
Goal
Audit whether the project’s systems compose into a coherent game rather than a pile of disconnected features.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present findings in conversation.
- minimal or full: write to
docs/game-studio/audit/audit-summary.md,docs/game-studio/audit/scorecard.json,docs/game-studio/audit/repair-roadmap.md.
Use:
../../shared/checklists/mechanics-systems-audit-checklist.md../../shared/reference/game-dev-abstractions.md../../shared/reference/audit-confidence-and-evidence.md
Evaluate
- clarity of the primary verb
- reward loop and fail loop integrity
- progression, encounter, economy, or puzzle logic cohesion
- whether systems conflict or duplicate responsibility
- whether important features are present only as shells
Output style
Prefer statements like:
- “the combat loop is under-closed because…”
- “progression exists structurally but not experientially because…”
- “feature count is high, but loop cohesion is low because…”