Gsp live patch
Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.
npx -y skills add mike007jd/game-superpowers --skill gsp-live-patchAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Use when patching a shipped or live-risky game and changes must stay narrow and rollback-aware.
SKILL.md
0.9 KB, as published. Nobody here has run it
Game Live Patch
Goal
Make a safe, reversible, production-minded change in a shipped or operationally risky project.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present findings in conversation.
- minimal or full: write to
docs/game-studio/release-safety.md,docs/game-studio/quality-report.md.
Use:
../../shared/templates/release-safety.md../../shared/checklists/live-patch-checklist.md
Rules
- prefer the smallest change that solves the real issue
- avoid broad refactors unless explicitly authorized
- document blast radius and rollback
- respect compatibility boundaries
- run targeted verification on touched paths and likely regressions
Important
This skill exists so live work is not treated like greenfield YOLO work.