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Gsp live patch

Skill mike007jd/game-superpowers/skills/gsp-live-patch

Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.

Install
npx -y skills add mike007jd/game-superpowers --skill gsp-live-patch

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when patching a shipped or live-risky game and changes must stay narrow and rollback-aware.

SKILL.md

0.9 KB, as published. Nobody here has run it

Game Live Patch

Goal

Make a safe, reversible, production-minded change in a shipped or operationally risky project.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present findings in conversation.
  • minimal or full: write to docs/game-studio/release-safety.md, docs/game-studio/quality-report.md.

Use:

  • ../../shared/templates/release-safety.md
  • ../../shared/checklists/live-patch-checklist.md

Rules

  • prefer the smallest change that solves the real issue
  • avoid broad refactors unless explicitly authorized
  • document blast radius and rollback
  • respect compatibility boundaries
  • run targeted verification on touched paths and likely regressions

Important

This skill exists so live work is not treated like greenfield YOLO work.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.