Gsp hud readability audit
Skill mike007jd/game-superpowers/skills/gsp-hud-readability-audit
Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.
npx -y skills add mike007jd/game-superpowers --skill gsp-hud-readability-auditAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Use when auditing HUD hierarchy, readability, controls discoverability, or mobile thumb-zone pressure.
SKILL.md
1.4 KB, as published. Nobody here has run it
Game HUD Readability Audit
Goal
Audit the heads-up display and overlay layer for readability, hierarchy, and actionable clarity.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present findings in conversation.
- minimal or full: write to
docs/game-studio/audit/ux-findings.md,docs/game-studio/audit/audit-summary.md,docs/game-studio/audit/scorecard.json.
Use:
../../shared/checklists/hud-readability-audit-checklist.md../../shared/checklists/ui-ux-hard-rules.md../../shared/reference/audit-confidence-and-evidence.md
Evaluate
- information priority and hierarchy
- readability of numbers, labels, and state cues
- button affordance and control discoverability
- text density and clutter
- overlap between HUD and playfield
- persistent HUD budget discipline
- mobile thumb-zone or one-handed pressure
- whether essential state is hidden, delayed, or over-explained
- whether menu / pause / overlay states fight gameplay readability
Important
If screenshots are unavailable, state which claims are inferred from code or layout structure rather than observed directly. Call out explicit hard-rule violations when the playfield, focus, or safe-area behavior is likely wrong.