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Gsp hud readability audit

Skill mike007jd/game-superpowers/skills/gsp-hud-readability-audit

Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.

Install
npx -y skills add mike007jd/game-superpowers --skill gsp-hud-readability-audit

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when auditing HUD hierarchy, readability, controls discoverability, or mobile thumb-zone pressure.

SKILL.md

1.4 KB, as published. Nobody here has run it

Game HUD Readability Audit

Goal

Audit the heads-up display and overlay layer for readability, hierarchy, and actionable clarity.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present findings in conversation.
  • minimal or full: write to docs/game-studio/audit/ux-findings.md, docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/scorecard.json.

Use:

  • ../../shared/checklists/hud-readability-audit-checklist.md
  • ../../shared/checklists/ui-ux-hard-rules.md
  • ../../shared/reference/audit-confidence-and-evidence.md

Evaluate

  • information priority and hierarchy
  • readability of numbers, labels, and state cues
  • button affordance and control discoverability
  • text density and clutter
  • overlap between HUD and playfield
  • persistent HUD budget discipline
  • mobile thumb-zone or one-handed pressure
  • whether essential state is hidden, delayed, or over-explained
  • whether menu / pause / overlay states fight gameplay readability

Important

If screenshots are unavailable, state which claims are inferred from code or layout structure rather than observed directly. Call out explicit hard-rule violations when the playfield, focus, or safe-area behavior is likely wrong.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.