Gsp hud feedback polish
Skill mike007jd/game-superpowers/skills/gsp-hud-feedback-polish
Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.
npx -y skills add mike007jd/game-superpowers --skill gsp-hud-feedback-polishAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Use when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game.
SKILL.md
0.9 KB, as published. Nobody here has run it
Game HUD Feedback Polish
Goal
Upgrade the build’s readability and feel where it matters most.
Use when
- the game technically works but feels flat
- HUD hierarchy is weak
- critical actions are not acknowledged strongly enough
- the target is polished-prototype or production-quality
Focus areas
- information hierarchy
- affordances
- motion and response
- reward and failure feedback
- danger signaling
- mobile thumb-zone sanity
Reference
Use ../../shared/checklists/ui-feedback-checklist.md.
Important
This is not purely cosmetic. Strong feedback is part of whether the game feels “good” on the first result.
Pair with
Use gsp-feedback-design when the build needs a deliberate cross-modal feedback grammar before polish passes.