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Gsp hud feedback polish

Skill mike007jd/game-superpowers/skills/gsp-hud-feedback-polish

Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.

Install
npx -y skills add mike007jd/game-superpowers --skill gsp-hud-feedback-polish

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game.

SKILL.md

0.9 KB, as published. Nobody here has run it

Game HUD Feedback Polish

Goal

Upgrade the build’s readability and feel where it matters most.

Use when

  • the game technically works but feels flat
  • HUD hierarchy is weak
  • critical actions are not acknowledged strongly enough
  • the target is polished-prototype or production-quality

Focus areas

  • information hierarchy
  • affordances
  • motion and response
  • reward and failure feedback
  • danger signaling
  • mobile thumb-zone sanity

Reference

Use ../../shared/checklists/ui-feedback-checklist.md.

Important

This is not purely cosmetic. Strong feedback is part of whether the game feels “good” on the first result.

Pair with

Use gsp-feedback-design when the build needs a deliberate cross-modal feedback grammar before polish passes.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.