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Gsp feedback design

Skill mike007jd/game-superpowers/skills/gsp-feedback-design

Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.

Install
npx -y skills add mike007jd/game-superpowers --skill gsp-feedback-design

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when designing a game's visual, motion, audio, or UI feedback grammar.

SKILL.md

1.4 KB, as published. Nobody here has run it

Game Feedback Design

Goal

Make feedback part of the design, not something bolted on at the end.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present feedback design in conversation.
  • minimal or full: write docs/game-studio/feedback-design.md.

Use:

  • ../../shared/templates/feedback-design.md
  • ../../shared/checklists/feedback-design-checklist.md
  • ../../shared/checklists/game-feel-pillars.md
  • ../../shared/checklists/ui-ux-hard-rules.md

Spec-driven compatibility

When gsp-spec-driven-planning is active, fold the feedback design decisions into changes/<change-id>/design.md instead of creating a separate durable doc by default.

Cover

  • input acknowledgment
  • success / reward signals
  • fail / deny signals
  • danger telegraphing
  • state transition feedback
  • audio priorities
  • micro-motion and juice that support clarity rather than noise
  • which feedback belongs in the world layer vs the HUD layer

Use when

  • the build works but feels dead
  • the target is polished-prototype or above
  • combat, traversal, collection, menuing, or puzzle interactions need stronger feel

Important

Feedback is part of the mechanic contract. If the game does not communicate clearly or feel responsive, it is not “done enough.”

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.