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Gsp concept brainstorm

Skill mike007jd/game-superpowers/skills/gsp-concept-brainstorm

Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.

Install
npx -y skills add mike007jd/game-superpowers --skill gsp-concept-brainstorm

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when a game idea is still vague and needs pillars, verbs, and an acceptance bar before implementation.

SKILL.md

1.7 KB, as published. Nobody here has run it

Game Concept Brainstorm

Goal

Lock the game fantasy before architecture or implementation.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present concept brainstorm and requirements in conversation.
  • minimal or full: write docs/game-studio/concept-brainstorm.md and docs/game-studio/requirements.md.

Use ../../shared/templates/concept-brainstorm.md.

Workflow

  1. Restate the player fantasy in one sentence.
  2. Lock the primary verb, the reward loop, and the first 30-second promise.
  3. Lock the game shape before coding: camera / view model, movement grammar, obstacle or encounter grammar, fail / retry rhythm, and visual anchor.
  4. Define 3-4 design pillars.
  5. Separate must-haves from experiments.
  6. Ask enough high-value questions to remove shape ambiguity. Good question types: subtype, references, control grammar, failure rhythm, visual anchor, and “what must beat baseline.”
  7. For benchmark or one-prompt builds, spend more tokens here than feels comfortable if ambiguity remains.
  8. Feed the result into gsp-requirements-brainstorm, gsp-scope-profile, and gsp-ux-flow-designer.

Important

If the prompt uses an archetype word that can imply multiple valid game forms, do not silently choose one and move on. Examples: runner, shooter, breakout. Write the chosen interpretation explicitly so downstream skills inherit a locked shape instead of improvising. Do not optimize for asking fewer questions. Optimize for asking the fewest questions that still fully lock the concept.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.