Gsp compare backends
Skill mike007jd/game-superpowers/skills/gsp-compare-backends
Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.
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One thing to look at
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What its author says it does
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Use when backend uncertainty remains and only a narrow two- or three-option compare is needed.
SKILL.md
1.0 KB, as published. Nobody here has run it
Game Compare Backends
Goal
Help choose between backend profiles when the choice is genuinely uncertain.
Important warning
Compare mode usually costs more tokens and time than a single recommended route. Say this explicitly before or while using it.
Good use cases
- greenfield work where two routes appear plausibly viable
- UI-first vs world-first uncertainty
- 2D vs lightweight 3D preview uncertainty
Bad use cases
- obvious stack choice
- live-product iteration
- post-architecture situations where the real blocker is not the backend
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present comparison results in conversation (compared options, criteria, result, why the winner won, token / cost note).
- minimal or full: update
docs/game-studio/backend-decision.md.