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Creative offer

Skill DKeken/codex-skills-alternative/skills/creative-offer

17 vendor-neutral Agent Skills (SKILL.md) reimplementing the Codex Creative Production + Product Design plugin workflows. Works with Claude Code, opencode, Cursor, Codex CLI, Gemini CLI, Copilot.

Install
npx -y skills add DKeken/codex-skills-alternative --skill creative-offer

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 13 stars13 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Build visuals that sell a specific offer and value proposition. Translates an offer (price, bundle, guarantee, bonus, deadline) into hero visuals that make the value legible at a glance. Use when the user says "visualize the offer", "promo creative", "make the deal look good", "value prop hero", or has a concrete offer to merchandise. Part of the Creative Production set.

SKILL.md

3.8 KB, as published. Nobody here has run it

Creative — Offer Explorer

Make the OFFER the hero. Every visual decision serves one goal: a viewer understands the value and the reason to act now within two seconds. This is merchandising, not branding — clarity of value beats aesthetic flourish.

When to use

  • There's a concrete offer to push: discount, bundle, free trial, guarantee, limited drop.
  • Promo/sale creative, pricing-page hero, launch banner, email header.
  • The message is "here's the deal", not "here's who we are".

When NOT to use

  • Testing many message angles broadly → creative-ads-explorer.
  • No offer yet, just brand look → creative-explore/creative-moodboard.
  • Showing the product in use → creative-scene.

Inputs (ask only what's missing — and never invent these)

  • The exact offer: anchor price → deal price, what's included, bonus, guarantee terms, deadline.
  • Product + audience.
  • Locked visual direction if available.

If any number or term is unknown, ASK. Fabricating a price or guarantee is a hard fail.

Workflow

  1. Decompose the offer into value units: anchor vs deal price, bundle items (count matters — visible items = perceived stack), guarantee, bonus, urgency cue.
  2. Pick a merchandising layout per concept: stacked-value, bundle-flatlay, before/after-value, guarantee-forward, countdown-urgency, price-anchor-strikethrough.
  3. Write 3-5 concepts: headline (the offer in ≤8 words), visual prompt, the value cue it leans on, CTA.
  4. Generate with your image tool. Keep any price/tagline text crisp and legible at thumbnail size; pass it verbatim. Save to ./creative/offer/<concept>.png.
  5. Rank by clarity-of-value and recommend the clearest.

Worked example

Offer: course bundle, normally $400, now $149, +free templates, 30-day guarantee, ends Friday.

## Concept "Stacked Value"
headline: "$400 of training — yours for $149"
visual: vertical stack of 4 module cards + "BONUS: templates" tab, strikethrough $400 → $149
value cue: anchor contrast makes the discount feel large
CTA: Get the bundle
[ref: ./creative/offer/stacked-value.png]

## Concept "Guarantee-Forward"
headline: "Love it or your money back"
visual: bold 30-day badge center, course thumbnail behind, calm palette
value cue: removes risk → lowers purchase friction
CTA: Try risk-free
[ref: ./creative/offer/guarantee.png]

Recommendation: "Stacked Value" for cold traffic (value clarity); "Guarantee" for warm/hesitant. → winners to creative-polish.

Quality bar

  • A stranger grasps what they get and why now in under 2 seconds.
  • Every price/term on screen is real and matches what the user provided.
  • Text is legible at the size it'll actually be seen (thumbnail/feed).
  • The value cue is deliberate (anchoring, risk-reversal, scarcity) — not decoration.

Common pitfalls

  • Inventing numbers — prices, discounts, guarantee terms come only from the user. Flag gaps.
  • Cluttered hero — too many value units competing; lead with one, support with the rest.
  • Illegible price text — the most important element rendered too small or low-contrast.
  • Urgency without basis — don't add a fake deadline; only show one the user confirmed.

Handoff

Winning concepts → creative-polish for production finish. Keep brand consistency via the creative-explore stub.

Tooling

Needs a text-to-image tool. Without one, deliver concepts (headline + layout + visual prompt + value cue + CTA) for the user to render.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.