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Creative moodboard

Skill DKeken/codex-skills-alternative/skills/creative-moodboard

17 vendor-neutral Agent Skills (SKILL.md) reimplementing the Codex Creative Production + Product Design plugin workflows. Works with Claude Code, opencode, Cursor, Codex CLI, Gemini CLI, Copilot.

Install
npx -y skills add DKeken/codex-skills-alternative --skill creative-moodboard

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  • 13 stars13 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

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Build visual territories (mood boards) for team alignment before production. Groups references into 2-4 named territories, each with palette, texture, typography feel, and 4-6 generated sample tiles, so a team can agree on a direction. Use when the user says "moodboard", "visual territories", "align the team on a look", "reference board", or needs stakeholder sign-off on aesthetic before generating final assets. Part of the Creative Production set.

SKILL.md

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Creative — Mood Board Explorer

Create shared visual language so a team can agree before anyone produces final creative. The output is a board to react to and sign off on — not finished assets. Bigger and more exploratory than creative-explore: each "territory" is a coherent world, shown with multiple tiles.

When to use

  • Multiple stakeholders need to align on aesthetic before spend.
  • Kicking off a brand or rebrand and the visual world is undefined.
  • You want a durable reference artifact the whole team points back to.

When NOT to use

  • Solo/fast project, just need to pick a look → creative-explore (lighter).
  • Direction already signed off → go straight to creative-scene/creative-shot.
  • You're connecting strategy to visuals specifically → creative-positioning.

Inputs (ask only what's missing)

  • Brand/product + the decision this board must unblock.
  • Audience + emotional target.
  • Existing assets / competitor refs to anchor or avoid.

Workflow

  1. Define 2-4 named territories (e.g. "Warm Analog", "Clinical Precision", "Street Energy"). Each is a mood, not a single image — distinct enough to force a real choice.
  2. For each, specify: palette swatches, texture/material language, typography feel, photography style, motion feel (if relevant).
  3. Generate 4-6 tiles per territory with your image tool, deliberately varied within the territory: one hero shot, one texture macro, one product-in-context, one type-in-situ, one color study. Keep prompt DNA consistent within each territory. Save to ./creative/moodboard/<territory>/tile-NN.png.
  4. Assemble a markdown board grouping tiles per territory, each with a "what this means for the brand" paragraph.
  5. Drive a decision: ask the team to pick one territory or explicitly fuse two. Pass the winner to creative-explore/creative-scene.

Worked example

Brand: a fintech app for freelancers. Decision to unblock: "does the brand feel friendly or serious?"

## Territory 1 — "Calm Confidence"
palette: deep navy / soft sage / warm white   texture: matte paper, subtle grain
type: humanist sans (geometric but warm)   photo: clean desks, soft daylight
motion: slow, settled
tiles: [hero-dashboard][paper-macro][desk-context][type-sample][palette]
reads as: trustworthy without being cold — "your money is handled"

## Territory 2 — "Bold Operator"
palette: ink black / electric lime / concrete grey   texture: hard edges, mono type
type: grotesk, tight, uppercase accents   photo: high-contrast, urban
motion: snappy, decisive
tiles: [hero][texture][context][type][palette]
reads as: for freelancers who hustle — "move fast, get paid"

Recommendation: T1 if target skews established professionals; T2 if early-career creators. → user picks T1, pass to creative-explore to refine.

Quality bar

  • Territories are distinct enough that picking one excludes the others (real tradeoff).
  • Tiles within a territory feel like one world (shared prompt DNA), across territories clearly differ.
  • Each territory has a plain-language "reads as" so non-designers can decide.
  • The board ends with a clear ask, not just pretty images.

Common pitfalls

  • Territories too similar — if the team can't tell them apart, you haven't given them a choice.
  • Incoherent tiles within a territory — varied subject is good, varied style breaks the illusion.
  • No decision forced — a moodboard that doesn't end in a pick is just inspiration, not a deliverable.
  • Assuming brand intent — mark every assumption; ask when the emotional target is unclear.

Handoff

Chosen territory → creative-explore (refine to a single locked direction) or directly to creative-scene/creative-shot if the territory is concrete enough.

Tooling

Needs a text-to-image tool for the tiles. Without one, deliver the territory specs (palette/type/texture/mood) + tile prompts and let the user generate.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.