agentsclimarketplace

Creative scene

Skill DKeken/codex-skills-alternative/skills/creative-scene

17 vendor-neutral Agent Skills (SKILL.md) reimplementing the Codex Creative Production + Product Design plugin workflows. Works with Claude Code, opencode, Cursor, Codex CLI, Gemini CLI, Copilot.

Install
npx -y skills add DKeken/codex-skills-alternative --skill creative-scene

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 13 stars13 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Generate realistic product-in-use lifestyle scenes. Places the product in believable contexts of use (who, where, when, doing what) with natural lighting and real texture, for lifestyle/editorial/ecommerce. Use when the user says "lifestyle shot", "product in use", "scene", "show it being used", "in-context photography", or needs people/environment around the product. Part of the Creative Production set.

SKILL.md

3.9 KB, as published. Nobody here has run it

Creative — Scene Explorer

Show the product living in the real world — believable usage moments, not floating studio renders. The job is to make a viewer picture themselves using it. Realism and emotional plausibility beat technical perfection.

When to use

  • Lifestyle hero images, social content, editorial, "in-context" ecommerce shots.
  • Selling the experience or outcome, not just the object.
  • You need people, environment, or a moment of use around the product.

When NOT to use

  • Clean catalog/PDP angles on a plain background → creative-shot.
  • Pushing a discount/bundle → creative-offer.
  • No look locked and brand consistency matters → creative-explore first.

Inputs (ask only what's missing)

  • Product + how it's actually used (ergonomics matter for believability).
  • Target user who appears or is implied in the scene.
  • Locked visual direction if available.
  • Aspect/medium: web hero (wide), social (square/vertical), gallery.

Workflow

  1. Define 3-5 usage moments: who + where + when + doing-what. Concrete beats generic ("barista, morning cafe, steaming milk" not "person using product").
  2. Structure each scene prompt: backdrop → subject + product → light/lens → constraints. Favor photoreal-natural styling: candid, real texture, natural light, believable depth of field.
  3. Generate with your image tool. Save to ./creative/scene/<moment>.png.
  4. Verify believability + hero: is the product clearly the focus? Are hands/ergonomics plausible? Regenerate weak ones (bad hands, product too small, staged-feeling).
  5. Present moments; recommend the strongest for the medium.

Worked example

Product: insulated water bottle. Audience: trail runners.

## Moment "Dawn Trail"
who: runner, late 20s, mid-stride   where: forest trail, first light
when: cool blue-hour → warming   doing: pausing to drink
prompt: "forest trail at dawn -> runner pausing, bottle to lips, breath visible
-> 50mm, shallow DOF, soft directional light -> candid, real sweat/texture,
bottle clearly visible and in focus"
[ref: ./creative/scene/dawn-trail.png]

## Moment "Desk Companion"
who: implied (hand only)   where: tidy work desk   when: midday
doing: reaching for the bottle beside a laptop
prompt: "minimal wood desk, daylight -> hand reaching for bottle next to laptop
-> 35mm, natural light -> candid, real texture, bottle hero"
[ref: ./creative/scene/desk.png]

Recommendation: "Dawn Trail" for the hero (aspirational, on-audience); "Desk" for broader appeal.

Quality bar

  • The product is unmistakably the hero and in focus — not lost in the scene.
  • Lighting, texture, and ergonomics are plausible; no uncanny hands or impossible grips.
  • The moment matches the actual audience and use case.
  • Aspect fits the target medium without awkward cropping.

Common pitfalls

  • Floating/staged feel — natural light and real texture sell realism; studio-perfect kills it.
  • Product demoted — the environment overwhelms the hero. Keep it central and focused.
  • Mangled hands/anatomy — common generation failure; regenerate or switch angle.
  • Real identifiable people without consent — use generic or implied (hands, back-of-head) subjects.

Handoff

Winning scenes → creative-polish for finish (grade, fix artifacts, conform aspect). Reuse the creative-explore stub for cross-asset consistency.

Tooling

Needs a text-to-image tool. Without one, deliver the structured scene prompts for the user to render.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.