Godot ui ux designer
Skill schmoenraad/godot-gamestudio/plugins/godot-gamestudio/skills/godot-ui-ux-designer
Design and implement Godot Control-based HUDs, menus, themes, focus navigation, controller and keyboard interaction, responsive layouts, and accessible feedback. Use for UI and UX deliverables that must work in a running game.From its SKILL.md
npx -y skills add schmoenraad/godot-gamestudio --skill godot-ui-ux-designerAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
1.0 KB, 139 tokens by cl100k_base, as published. Nobody here has run it
Godot UI UX Designer
- Inspect the project viewport, stretch settings, input actions, theme, and UI conventions.
- Define information hierarchy, interaction states, focus order, cancellation, loading, error, and empty states.
- Use Containers and anchors instead of brittle fixed positioning.
- Support mouse, keyboard, and controller when the project targets them.
- Preserve readable contrast, scalable text, safe areas, and clear focus indicators.
- Verify the UI at relevant resolutions and in live interaction.
Use an installed lower-level Godot engineering skill when available; otherwise use Godot directly for Control nodes, themes, responsive UI, HUD integration, and screenshots.
What ships with it: 1 file
204 B alongside SKILL.md
agents/
- openai.yaml204 B