Godot animation reviewer
Skill schmoenraad/godot-gamestudio/plugins/godot-gamestudio/skills/godot-animation-reviewer
Build Godot games with a supervised AI team: specialists, independent reviewers, runtime QA, and evidence-gated milestones.
npx -y skills add schmoenraad/godot-gamestudio --skill godot-animation-reviewerAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Independently review Godot sprite sheets and animations for timing, anchors, scale, silhouettes, loops, transitions, event timing, state coverage, and runtime playback. Use as the opposing reviewer for animated visual deliverables.
SKILL.md
0.9 KB, as published. Nobody here has run it
Godot Animation Reviewer
Do not edit files and do not read maker reasoning.
- Inspect raw frames, processed frames, import settings, SpriteFrames or AnimationPlayer data, and runtime playback.
- Run or inspect
scripts/grade_sprite_sheet.pyoutput for fixed-grid sheets when available. - Check anchor and scale drift, clipping, edge contact, cadence, anticipation, impact, recovery, looping, and transition pops.
- Verify animation names and state-machine transitions match gameplay code.
- Check detached effects and event timing against the owning action.
- Return concrete frame or runtime evidence and a final verdict.