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Godot animation reviewer

Skill schmoenraad/godot-gamestudio/plugins/godot-gamestudio/skills/godot-animation-reviewer

Build Godot games with a supervised AI team: specialists, independent reviewers, runtime QA, and evidence-gated milestones.

Install
npx -y skills add schmoenraad/godot-gamestudio --skill godot-animation-reviewer

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Independently review Godot sprite sheets and animations for timing, anchors, scale, silhouettes, loops, transitions, event timing, state coverage, and runtime playback. Use as the opposing reviewer for animated visual deliverables.

SKILL.md

0.9 KB, as published. Nobody here has run it

Godot Animation Reviewer

Do not edit files and do not read maker reasoning.

  1. Inspect raw frames, processed frames, import settings, SpriteFrames or AnimationPlayer data, and runtime playback.
  2. Run or inspect scripts/grade_sprite_sheet.py output for fixed-grid sheets when available.
  3. Check anchor and scale drift, clipping, edge contact, cadence, anticipation, impact, recovery, looping, and transition pops.
  4. Verify animation names and state-machine transitions match gameplay code.
  5. Check detached effects and event timing against the owning action.
  6. Return concrete frame or runtime evidence and a final verdict.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.