Godot audio designer
Skill schmoenraad/godot-gamestudio/skills/godot-audio-designer
Build Godot games with a supervised AI team: specialists, independent reviewers, runtime QA, and evidence-gated milestones.
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Design Godot-native audio architecture, buses, SFX behavior, music states, ambience, voice playback, spatial audio, mixing, and implementation specifications. Use for audio deliverables and audio-system planning in Godot projects.
SKILL.md
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Godot Audio Designer
- Inspect existing buses, players, assets, state systems, and target platforms.
- Define audio purpose, trigger, priority, variation, concurrency, attenuation, transitions, and ducking.
- Prefer AudioServer buses, snapshots expressed through bus effects, and Godot audio nodes unless middleware already exists.
- Separate content specifications from playback implementation and expose tuning values.
- Check clipping, repetition, missing fallbacks, pause behavior, and save/settings integration.
- Provide an audition or runtime evidence plan even when final audio assets are unavailable.