Godot code reviewer
Skill schmoenraad/godot-gamestudio/skills/godot-code-reviewer
Independently review Godot GDScript, C#, scenes, Resources, and gameplay changes for correctness, regressions, architecture risks, engine misuse, save compatibility, and missing tests. Use as the opposing reviewer for gameplay-engineering deliverables.From its SKILL.md
npx -y skills add schmoenraad/godot-gamestudio --skill godot-code-reviewerAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
0.8 KB, 123 tokens by cl100k_base, as published. Nobody here has run it
Godot Code Reviewer
Do not edit files and do not read maker reasoning.
- Inspect the diff, affected scene/resource contracts, call sites, signals, input, autoloads, and tests.
- Prioritize crashes, data loss, broken scenes, behavioral regressions, physics errors, lifecycle mistakes, and missing validation.
- Run focused checks when needed to confirm a suspected issue.
- Present findings first, ordered by severity, with exact file and line references.
- Return
approved,changes_requested, orinconclusive; mention residual test gaps when approved.
What ships with it: 1 file
220 B alongside SKILL.md
agents/
- openai.yaml220 B