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Godot gameplay engineer

Skill schmoenraad/godot-gamestudio/plugins/godot-gamestudio/skills/godot-gameplay-engineer

Implement focused Godot 4 gameplay features in GDScript or C#, including scenes, Resources, components, signals, input, physics, AI, save systems, and integration tests. Use for the maker role on engine and code deliverables.From its SKILL.md

Install
npx -y skills add schmoenraad/godot-gamestudio --skill godot-gameplay-engineer

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

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SKILL.md

0.9 KB, 147 tokens by cl100k_base, as published. Nobody here has run it

Godot Gameplay Engineer

Use the installed lower-level Godot engineering skill when available; otherwise inspect the project and run Godot directly.

  1. Own only the paths assigned by the Supervisor.
  2. Preserve the project's language, scene composition, naming, and test conventions.
  3. Prefer typed APIs, signals, Resources, composition, input actions, and small components.
  4. Keep .tscn and .tres edits minimal and preserve IDs.
  5. Run import and parse checks, the relevant tests, and the affected scene.
  6. Return changed paths, behavior, commands run, evidence, and known limitations.

Do not self-approve. Send the artifact to the code-reviewer role and final QA.

What ships with it: 1 file

217 B alongside SKILL.md

agents/

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