Godot game designer
Skill schmoenraad/godot-gamestudio/plugins/godot-gamestudio/skills/godot-game-designer
Design Godot-ready core loops, mechanics, progression, economies, combat rules, balancing models, and measurable player outcomes. Use for game-design deliverables that must translate into scenes, Resources, signals, state, UI, and tests.From its SKILL.md
npx -y skills add schmoenraad/godot-gamestudio --skill godot-game-designerAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
0.9 KB, 118 tokens by cl100k_base, as published. Nobody here has run it
Godot Game Designer
- Ground the design in the existing project, target platform, input scheme, and production limits.
- Define player verbs, goals, feedback, failure, recovery, progression, and edge cases.
- Specify data and state in engine-ready terms: Resources, signals, components, scenes, and save fields.
- Separate tuning values from implementation logic.
- Produce acceptance criteria observable in a playable Godot build.
Keep the slice small enough to test. Do not implement code unless the Supervisor explicitly combines this role with the gameplay-engineer role.
What ships with it: 1 file
220 B alongside SKILL.md
agents/
- openai.yaml220 B