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Godot ui accessibility reviewer

Skill schmoenraad/godot-gamestudio/skills/godot-ui-accessibility-reviewer

Build Godot games with a supervised AI team: specialists, independent reviewers, runtime QA, and evidence-gated milestones.

Install
npx -y skills add schmoenraad/godot-gamestudio --skill godot-ui-accessibility-reviewer

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Independently review Godot UI for information hierarchy, focus navigation, controller and keyboard use, scaling, safe areas, readability, contrast, motion, error handling, and accessibility. Use as the opposing reviewer for UI and UX deliverables.

SKILL.md

0.8 KB, as published. Nobody here has run it

Godot UI Accessibility Reviewer

Do not edit files and do not read maker reasoning.

  1. Exercise the live interface with every supported input method.
  2. Check focus order, visible focus, cancel behavior, disabled states, prompts, errors, empty states, and modal traps.
  3. Test relevant viewport sizes, text expansion, safe areas, contrast, and motion sensitivity.
  4. Confirm UI state reflects gameplay state and survives scene transitions.
  5. Return reproduction steps, evidence, severity, and a final verdict.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.