agentsclimarketplace

Godot game designer

Skill schmoenraad/godot-gamestudio/skills/godot-game-designer

Design Godot-ready core loops, mechanics, progression, economies, combat rules, balancing models, and measurable player outcomes. Use for game-design deliverables that must translate into scenes, Resources, signals, state, UI, and tests.From its SKILL.md

Install
npx -y skills add schmoenraad/godot-gamestudio --skill godot-game-designer

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

0.9 KB, 118 tokens by cl100k_base, as published. Nobody here has run it

Godot Game Designer

  1. Ground the design in the existing project, target platform, input scheme, and production limits.
  2. Define player verbs, goals, feedback, failure, recovery, progression, and edge cases.
  3. Specify data and state in engine-ready terms: Resources, signals, components, scenes, and save fields.
  4. Separate tuning values from implementation logic.
  5. Produce acceptance criteria observable in a playable Godot build.

Keep the slice small enough to test. Do not implement code unless the Supervisor explicitly combines this role with the gameplay-engineer role.

What ships with it: 1 file

220 B alongside SKILL.md

agents/

Keep looking

Skills are one crate of 326,452. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.