Moodboard
Connector-first Claude Code pack for graphic designers: Figma, Canva, Adobe Firefly, Nano Banana, Higgsfield, Unsplash, Brand.dev + skills, design guardrails (contrast/licensing/asset hygiene), loops & review agents.
npx -y skills add m-binimran/design-pack --skill moodboardAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Build a visual direction / moodboard - style, palette, type, texture, references - before producing assets. Use at the start of a brand, campaign, or design project to align on direction.
SKILL.md
1.2 KB, as published. Nobody here has run it
moodboard
Decide the look before you make anything, so production stays coherent.
Process
- Gather references via Unsplash (real imagery) and/or quick generations (Nano Banana/Higgsfield) for mood exploration. Pull brand cues with Brand.dev if branding an existing entity.
- Define the direction: a named style (editorial, brutalist, luxe, retro-futurist, organic, etc. - not "modern clean"), a palette, a type pairing, texture/finish, and motion feel if relevant.
- Assemble a tight board: 6-12 references grouped by theme (colour, type, imagery, composition, texture).
- Write the rationale: why this direction fits the brand/audience/goal.
Output
- A moodboard (reference set + palette + type + direction brief) that the rest of the project is judged against.
Guardrails
- One coherent direction, not a grab-bag. Avoid generic defaults.
- Credit reference sources; mark which images are AI vs. real (licensing).