Design review
Connector-first Claude Code pack for graphic designers: Figma, Canva, Adobe Firefly, Nano Banana, Higgsfield, Unsplash, Brand.dev + skills, design guardrails (contrast/licensing/asset hygiene), loops & review agents.
npx -y skills add m-binimran/design-pack --skill design-reviewAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Critique a design against craft principles - hierarchy, layout, type, color, spacing, accessibility, brand fit. Use when reviewing a draft, a generated image, or a layout before delivery.
SKILL.md
1.3 KB, as published. Nobody here has run it
design-review
An honest, specific critique - what works, what to fix, and how.
Review against
- Hierarchy: is the focal point clear? does the eye flow in the right order?
- Layout & spacing: alignment, grid, consistent rhythm, balance, intentional whitespace.
- Typography: pairing, scale, weight, measure, line-height; no orphans/widows in key copy.
- Colour: palette discipline, semantic use, contrast (the
contrast-guardhook /accessibility-contrast). - Imagery: quality, relevance, consistent treatment; AI artifacts fixed (hands, text, edges).
- Brand fit: on-brand colours/type/logo usage.
- Craft: pixel issues, misalignment, inconsistent radii/shadows; the "template smell" test.
Output
- Findings grouped Must-fix / Should-fix / Polish, each specific and actionable with the fix. End with a one-line verdict. Don't pad with praise; if it's strong, say what's strong and what would elevate it.
Guardrails
- Critique the work, not vague vibes - point to the element and the fix.
- Hold the anti-template bar; don't approve generic output.