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Design tokens

Skill m-binimran/design-pack/skills/design-tokens

Connector-first Claude Code pack for graphic designers: Figma, Canva, Adobe Firefly, Nano Banana, Higgsfield, Unsplash, Brand.dev + skills, design guardrails (contrast/licensing/asset hygiene), loops & review agents.

Install
npx -y skills add m-binimran/design-pack --skill design-tokens

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Define or extract a design token system (color, type, spacing, radius, shadow) and output it as JSON/CSS variables. Use when setting up a design system or converting a Figma/brand palette to tokens.

SKILL.md

1.3 KB, as published. Nobody here has run it

design-tokens

A single source of truth for visual values, so every asset and screen stays consistent.

Process

  1. Source the values from Figma variables (via the connector), a brand kit, or Brand.dev - not from memory.
  2. Structure the tokens:
    • Colour: a base scale + semantic aliases (--color-text, --color-bg, --color-brand, success/warn/danger).
    • Type: family pairing, a fluid scale, weights, line-heights.
    • Spacing: a consistent step scale; radius; shadow set.
  3. Name semantically (by role, not by raw value) so components read by meaning.
  4. Check contrast of text/bg semantic pairs (the contrast-guard hook checks CSS; aim >= 4.5:1).
  5. Output as tokens.json and/or CSS custom properties / Tailwind @theme.

Output

  • The token file(s), the semantic aliases, and a note on which tokens are brand-specific vs. structural, plus any contrast warnings.

Guardrails

  • No raw hex/px in components once tokens exist - reference the token.
  • Values come from a real source; don't invent a palette and call it the brand's.

Keep looking

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