Asset export
Connector-first Claude Code pack for graphic designers: Figma, Canva, Adobe Firefly, Nano Banana, Higgsfield, Unsplash, Brand.dev + skills, design guardrails (contrast/licensing/asset hygiene), loops & review agents.
npx -y skills add m-binimran/design-pack --skill asset-exportAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Produce a clean export/delivery spec - right formats, sizes, densities, naming, color profile, optimization - for a set of assets. Use when delivering assets to a client or developer.
SKILL.md
1.3 KB, as published. Nobody here has run it
asset-export
Deliverables that drop straight into production: correct format, size, name, and weight.
Process
- Map each asset to its use: logo -> SVG (+ PNG fallback); icons -> SVG; raster -> WebP/AVIF or optimized PNG/JPG; print -> PDF/CMYK with bleed; video -> MP4/WebM.
- Densities: @1x/@2x/@3x for raster UI assets; responsive sizes for web heroes.
- Name lowercase kebab-case with density suffix (
[email protected]) - theasset-naming-guardhook checks. - Optimize: compress, strip metadata bloat; keep heroes lean (don't ship 8MB images).
- Colour profile: sRGB for screen, CMYK for print; embed where needed.
- Manifest: list file -> format -> size -> source -> license (
templates/ASSET-MANIFEST.md).
Output
- The export spec / manifest (file, format, dimensions, density, profile, optimization, license) ready for handoff.
Guardrails
- Lowercase kebab-case names; right format per use; optimized weights.
- Don't embed big binaries in text or commit large exports to git (the
large-asset-guardhook).