Logo concepts
Develop logo direction and concepts - brief, strategy, style exploration, and concept generation - with usage and licensing care. Use when designing or exploring a logo/identity mark.From its SKILL.md
npx -y skills add m-binimran/design-pack --skill logo-conceptsAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
1.4 KB, 276 tokens by cl100k_base, as published. Nobody here has run it
logo-concepts
Direction before decoration. Explore concepts grounded in the brand's strategy.
Process
- Brief & strategy: what the brand is, audience, personality, competitors, where the mark must work (favicon to billboard), constraints. A logo communicates, it isn't just pretty.
- Direction options: wordmark, lettermark, pictorial, abstract, combination - with a rationale for each fit.
- Explore concepts: sketch directions; use generation (Nano Banana/Higgsfield) for visual exploration of style/feel, then refine to a real vector mark (generation is a starting point, not the final logo).
- Test usage: legible at small size, works in 1-colour/mono, on light/dark, with clear space.
- Hand to
brand-kitfor logo usage rules.
Output
- A direction brief + concept options with rationale, small-size/mono tests, and next steps to finalize as vector.
Guardrails
- AI output is exploration - a final logo should be an original, ownable vector you can license/trademark. Don't pass a raw AI raster off as a deliverable logo, and check originality (no derivative/infringing marks).
- Confirm any generated exploration actually came from the connector.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.