Vfx rendering
Use when a Lumberyard task involves VFX, particles, rendering, render, effects. Part of the Lumberyard reference router; covers particle effects, VFX, and rendering.From its SKILL.md
npx -y skills add LevyBytes/AI-SKILL-lumberyard --skill vfx-renderingAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
2 things to look at
- 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
- runs commandsInstructs the agent to run 2 commands, including `python "$env:DEVROOT\SKILLS\skills\skill-drafting\scripts\validate_skill_package.py" "$env:DEVROOT\SKILLS\skills\lumberyard\vfx-rendering"` and 1 more.
SKILL.md
1.6 KB, 353 tokens by cl100k_base, as published. Nobody here has run it
Lumberyard VFX, Particles, and Rendering Reference
Faithful, original-prose reference for particle effects, VFX, and rendering. Identifiers (component names, EBus calls, material/shader parameters, file formats, enum values, numbers) are preserved verbatim. One subject per file across 21 reference files.
When to use this
Use this sub-skill when the task involves VFX, particles, rendering, render, effects. It applies even when "Lumberyard" is not named but a relevant tool, file format, or component is in play.
Workflow
- Open
references/INDEX.md(orreferences/topics.json) and pick the one file that matches — the INDEX "Covers" column lists the subjects in each file. - Read only that file; open another only if the task spans subjects. Grep across files when a subject may be split:
rg -n "PATTERN" references/*.md. - Treat every component name, EBus call, parameter, file format, enum value, and number as an exact reference fact — never invent or paraphrase identifiers.
Gotchas
Recurring failure modes and what to do instead live in the sibling GOTCHA.md.
References
All depth lives in references/ — start at references/INDEX.md, with metadata in
references/topics.json. One subject per file.
Verification
python "$env:DEVROOT\SKILLS\skills\skill-drafting\scripts\validate_skill_package.py" "$env:DEVROOT\SKILLS\skills\lumberyard\vfx-rendering"
What ships with it: 24 files
455.3 KB alongside SKILL.md
references/
- blending-environment-probes.md22.7 KB
- capturing-image-frames.md24.1 KB
- custom-code-generator-annotations.md19.4 KB
- INDEX.md3.6 KB
- localization-initialization.md19.0 KB
- object-shadows.md15.6 KB
- per-vertex-properties-for-cloth.md24.6 KB
- polygon-prism-shape.md15.1 KB
- programming-the-lumberyard-azcore-runtime-asset-system.md18.0 KB
- python-editor-bindings-gem-examples.md22.7 KB
- reverting-changes-to-emitter-attributes.md24.7 KB
- script-canvas-and-the-behavior-context.md24.6 KB
- step-2-add-a-componentmodedelegate.md13.6 KB
- template-drivers.md23.2 KB
- topics.json9.4 KB
- trail-emitter-cpu.md24.1 KB
- transform.md23.9 KB
- using-fog-volumes.md23.6 KB
- using-manipulators.md19.5 KB
- using-the-screen-fader-effect.md23.1 KB
- visual-components.md13.3 KB
- vr-lua-functions.md22.9 KB
- waf-user-options-and-settings.md23.5 KB
- GOTCHA.md974 B