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Animation

Skill LevyBytes/AI-SKILL-lumberyard/animation

Use when a Lumberyard task involves animation, CGA, CAF, CHRPARAMS, Geppetto, skeleton, character. Part of the Lumberyard reference router; covers character animation: CGA, CAF, CHRPARAMS, the Geppetto tool, skeletons, and animation workflow.From its SKILL.md

Install
npx -y skills add LevyBytes/AI-SKILL-lumberyard --skill animation

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
  • runs commandsInstructs the agent to run 1 command, including `python "$env:DEVROOT\SKILLS\skills\skill-drafting\scripts\validate_skill_package.py" "$env:DEVROOT\SKILLS\skills\lumberyard\animation"`.

SKILL.md

1.8 KB, 384 tokens by cl100k_base, as published. Nobody here has run it

Lumberyard Animation (CGA, CAF, CHRPARAMS, Geppetto) Reference

Faithful, original-prose reference for character animation: CGA, CAF, CHRPARAMS, the Geppetto tool, skeletons, and animation workflow. Identifiers (component names, EBus calls, material/shader parameters, file formats, enum values, numbers) are preserved verbatim. One subject per file across 55 reference files.

When to use this

Use this sub-skill when the task involves animation, CGA, CAF, CHRPARAMS, Geppetto, skeleton, character. It applies even when "Lumberyard" is not named but a relevant tool, file format, or component is in play.

Workflow

  1. Open references/INDEX.md (or references/topics.json) and pick the one file that matches — the INDEX "Covers" column lists the subjects in each file.
  2. Read only that file; open another only if the task spans subjects. Grep across files when a subject may be split: rg -n "PATTERN" references/*.md.
  3. Treat every component name, EBus call, parameter, file format, enum value, and number as an exact reference fact — never invent or paraphrase identifiers.

Gotchas

Recurring failure modes and what to do instead live in the sibling GOTCHA.md.

References

All depth lives in references/ — start at references/INDEX.md, with metadata in references/topics.json. One subject per file.

Verification

python "$env:DEVROOT\SKILLS\skills\skill-drafting\scripts\validate_skill_package.py" "$env:DEVROOT\SKILLS\skills\lumberyard\animation"

What ships with it: 58 files

1093.9 KB alongside SKILL.md

references/

18 more files not listed here. See all 58 in the repository.

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.