Audio
Use when a Lumberyard task involves audio, Wwise, ATL, sound. Part of the Lumberyard reference router; covers audio: Wwise integration, the Audio Translation Layer (ATL), and audio controls.From its SKILL.md
npx -y skills add LevyBytes/AI-SKILL-lumberyard --skill audioAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
2 things to look at
- 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
- runs commandsInstructs the agent to run 2 commands, including `rg -n "PATTERN" references/*.md` and 1 more.
SKILL.md
1.6 KB, 357 tokens by cl100k_base, as published. Nobody here has run it
Lumberyard Audio (Wwise, ATL) Reference
Faithful, original-prose reference for audio: Wwise integration, the Audio Translation Layer (ATL), and audio controls. Identifiers (component names, EBus calls, material/shader parameters, file formats, enum values, numbers) are preserved verbatim. One subject per file across 15 reference files.
When to use this
Use this sub-skill when the task involves audio, Wwise, ATL, sound. It applies even when "Lumberyard" is not named but a relevant tool, file format, or component is in play.
Workflow
- Open
references/INDEX.md(orreferences/topics.json) and pick the one file that matches — the INDEX "Covers" column lists the subjects in each file. - Read only that file; open another only if the task spans subjects. Grep across files when a subject may be split:
rg -n "PATTERN" references/*.md. - Treat every component name, EBus call, parameter, file format, enum value, and number as an exact reference fact — never invent or paraphrase identifiers.
Gotchas
Recurring failure modes and what to do instead live in the sibling GOTCHA.md.
References
All depth lives in references/ — start at references/INDEX.md, with metadata in
references/topics.json. One subject per file.
Verification
python "$env:DEVROOT\SKILLS\skills\skill-drafting\scripts\validate_skill_package.py" "$env:DEVROOT\SKILLS\skills\lumberyard\audio"
What ships with it: 18 files
260.4 KB alongside SKILL.md
references/
- audio-translation-layer.md24.7 KB
- audio-trigger.md15.2 KB
- az-interface.md23.3 KB
- capturing-video-and-audio.md13.8 KB
- console-in-depth.md11.5 KB
- creating-a-gem-with-the-project-configurator.md9.8 KB
- default-dependencies-for-lumberyard-projects.md24.4 KB
- INDEX.md2.4 KB
- lumberyard-asset-bundler-command-line-tool-reference-2.md5.5 KB
- lumberyard-asset-bundler-command-line-tool-reference.md22.6 KB
- metastream-gem.md19.8 KB
- raw-file-access-in-lumberyard.md11.1 KB
- shapes-cylinder-capsule-disk-box-sphere-compound.md23.3 KB
- step-1-choose-a-component.md1.7 KB
- topics.json5.9 KB
- using-the-bottom-toolbar.md23.0 KB
- using-the-menu-bar.md21.5 KB
- GOTCHA.md952 B