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Entities

Skill LevyBytes/AI-SKILL-lumberyard/entities

Agent Kaizen skill for Claude Code & Codex: faithful, identifier-preserving reference for AWS Lumberyard and CryEngine-family tooling, editor, asset pipeline, Cloud Canvas & AWS gems, Lua; entities, components, EBus, slices, prefabs; CGA/CAF/CHRPARAMS animation; MTL materials, shaders; VFX; Wwise/ATL audio. Archived; O3DE successor.

Install
npx -y skills add LevyBytes/AI-SKILL-lumberyard --skill entities

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when a Lumberyard task involves entities, components, EBus, slices, prefabs. Part of the Lumberyard reference router; covers the entity-component system, components, EBus, slices, and prefabs.

SKILL.md

1.7 KB, as published. Nobody here has run it

Lumberyard Entities, Components, Slices, and Prefabs Reference

Faithful, original-prose reference for the entity-component system, components, EBus, slices, and prefabs. Identifiers (component names, EBus calls, material/shader parameters, file formats, enum values, numbers) are preserved verbatim. One subject per file across 54 reference files.

When to use this

Use this sub-skill when the task involves entities, components, EBus, slices, prefabs. It applies even when "Lumberyard" is not named but a relevant tool, file format, or component is in play.

Workflow

  1. Open references/INDEX.md (or references/topics.json) and pick the one file that matches — the INDEX "Covers" column lists the subjects in each file.
  2. Read only that file; open another only if the task spans subjects. Grep across files when a subject may be split: rg -n "PATTERN" references/*.md.
  3. Treat every component name, EBus call, parameter, file format, enum value, and number as an exact reference fact — never invent or paraphrase identifiers.

Gotchas

Recurring failure modes and what to do instead live in the sibling GOTCHA.md.

References

All depth lives in references/ — start at references/INDEX.md, with metadata in references/topics.json. One subject per file.

Verification

python "$env:DEVROOT\SKILLS\skills\skill-drafting\scripts\validate_skill_package.py" "$env:DEVROOT\SKILLS\skills\lumberyard\entities"

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.