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Product design

Skill DKeken/codex-skills-alternative/skills/product-design

17 vendor-neutral Agent Skills (SKILL.md) reimplementing the Codex Creative Production + Product Design plugin workflows. Works with Claude Code, opencode, Cursor, Codex CLI, Gemini CLI, Copilot.

Install
npx -y skills add DKeken/codex-skills-alternative --skill product-design

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 13 stars13 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Orchestrator for the Product Design skill set — turn early ideas into reviewable prototypes. Routes to the right sub-skill (get-context, research, audit, ideate, image-to-code, url-to-code, prototype, qa, share) based on where you are in the design process. Use when the user gives a high-level design goal like "design a UI for X", "prototype this idea", "rebuild this screen", "review our flow", or isn't sure which design step they need. Delegates to design-* skills.

SKILL.md

4.7 KB, as published. Nobody here has run it

Product Design — Orchestrator

The umbrella for the 9 design-* skills. Your job: read the request, locate it in the design process, route to the right sub-skill. Don't do the work here — dispatch. You're the design lead sequencing the work, not the IC executing each step.

When to use

  • The user gives a broad design goal ("design a UI for X", "prototype this idea") and the step is ambiguous.
  • A design project spans multiple stages and needs sequencing.
  • The user doesn't know which sub-skill they need.

When NOT to use

  • The user named a step explicitly ("audit this screen") → go straight to that sub-skill.
  • It's visual-asset creation (ads, product shots, moodboards), not UI/UX → creative-production orchestrator.

The pipeline

FRAME                 EXPLORE              BUILD                          SHIP
design-get-context ─► design-research ──► design-ideate ─► design-image-to-code ─┐
                      design-audit                          design-url-to-code   ├─► design-prototype ─► design-qa ─► design-share

Frame the problem → explore options → build the chosen one → gate quality → ship for review.

Routing table

User intent / phrasingRoute to
new design task, brief uncleardesign-get-context (almost always start here)
"how do others do X", competitor/pattern scandesign-research
"what's wrong with this UI", review existingdesign-audit
"give me layout options/directions"design-ideate
"build this mockup/screenshot"design-image-to-code
"clone/rebuild this live site"design-url-to-code
"make it clickable", "wire the flow"design-prototype
"does it match the design/spec"design-qa
"share it", "give me a link", "publish"design-share

How to orchestrate

  1. Frame first. Unless ./design/context.md already exists, start with design-get-context. The cheapest fix is the question asked before building.
  2. Explore with research/audit as needed, then ideate directions.
  3. Build: turn the chosen direction into code via image-to-code (from a mockup) or url-to-code (from a live site), then prototype to wire interactivity.
  4. Gate with design-qa before design-share. Don't ship HIGH-severity drift.
  5. context.md is the shared source of truth — every sub-skill reads it; keep it current.

Worked example

Request: "Our onboarding loses people. Can you redesign it and give me something clickable to test?"

plan:
 1. frame      → design-get-context  → goal: ↓ step-2 drop-off; success: 60%→80%
 2. explore    → design-research     → competitor onboarding patterns + pains
                 design-audit         → audit current flow (3 HIGH issues found)
 3. options    → design-ideate       → 3 directions; user picks "Guided Wizard"
 4. build      → design-image-to-code → implement the wizard screens
                 design-prototype     → wire Welcome→Template→Name→Dashboard + error state
 5. gate       → design-qa           → conformance vs context (fix 2 items, re-QA → PASS)
 6. ship       → design-share        → local link + review note
dispatch order respects: frame → explore → build → gate → ship

Quality bar

  • The brief is framed (context.md) before any building begins.
  • On multi-stage requests, the user sees the plan (which skills, what order) before execution.
  • QA gates sharing — nothing stakeholder-facing ships with unresolved HIGH issues.
  • Success criteria from get-context are what design-qa checks against (closed loop).

Common pitfalls

  • Doing the work here — this skill decides WHICH skill; the sub-skill executes.
  • Skipping the frame — building before goal/user/success are known is the top rework cause.
  • Shipping before QAdesign-share without design-qa circulates drift.
  • Losing context.md between stages — sub-skills lose the source of truth and drift.

Tooling

Sub-skills use vision, browser-automation, web-fetch, and optional image tools as needed. The orchestrator itself needs no tooling — it sequences and dispatches. If a sub-skill's tool is unavailable, it degrades gracefully and flags what's unverified.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.