Si matchup drill
Use when Brett asks for a "Spirit Island matchup drill" or says "drill me on {adversary}". Picks spirits across the grade spectrum vs. a given adversary and quiz-mode tests pattern recognition. NOT YET IMPLEMENTED — skeleton only; full logic lands in M2.From its SKILL.md
npx -y skills add bfowle/spirit-island --skill si-matchup-drillAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
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si-matchup-drill — Adversary-Focused Drill
Status: Skeleton. Full logic lands in Milestone 2 alongside the adversary chapters.
Intended behavior:
- Take an adversary (or ask Brett to name one).
- Select spirits across the matchup-matrix grade spectrum (A+, B, D) — not just favorable matchups. Forcing adaptive play.
- Cycle through levels 0 → 6 across sessions.
- Quiz mode: before play, ask 3 pattern-recognition questions pulled from the adversary chapter ("what round does Stage II start?", "what's the worst escalation on L5?"). Grade answers after.
Until M2 ships: if invoked, fall back to pointing at England L3 vs Shadows as the matchup with the fullest chapter coverage today.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.