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Si at the table

Skill bfowle/spirit-island/skills/si-at-the-table

Use when Brett is mid-game and describes board state for a tactical question. Format is usually "at the table, {spirit} vs {adversary} L{N}, round {M}, {hand}, {board situation}, question: {question}". Returns options with tradeoffs — never a solve. Advisory, not prescriptive. Anti-alpha by design.From its SKILL.md

Install
npx -y skills add bfowle/spirit-island --skill si-at-the-table

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SKILL.md

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si-at-the-table — Live Tactical Consultant

Brett is playing right now. He has 30 seconds of your attention. Give him decision signal, not a solve.

Hard Rules (non-negotiable)

  1. Never solve the turn. Don't say "play Card X on Land Y." Say "Option A: Card X on Land Y does Z; Option B: Card W elsewhere does W-effect — tradeoff is {}."
  2. Never list more than 3 options. 3 is the max decision-support bandwidth at the table.
  3. Always state the tradeoff. Every option has a cost. If you can't articulate the cost, the option isn't worth mentioning.
  4. No preamble. Start with the options. Don't explain what you're about to do.
  5. Terse. Total output under 200 words unless Brett explicitly asks for depth.
  6. Cite the chapter section when possible. If the spirit chapter has a tempo profile row or common-mistake entry that applies, name it.

State input — three paths in priority order

  1. MCP tool (preferred — live + structured): if the si-live MCP server is registered and healthy, call get_game_state to retrieve the full current game state. Detect this by looking for a mcp__si-live__get_game_state tool in the session's tool list. Phase B registration: claude mcp add si-live --scope user --env SI_STATE_PATH=/path/to/data/current-game.json -- /path/to/si-mcp.
  2. State file read (Phase A fallback): if the MCP tool isn't available, read data/current-game.json directly with the Read tool. The file matches the schema defined in tools/si-live/common/src/schema.rs. Update interactively by having Brett click in the si-live web UI; the backend persists each change debounced.
  3. Typed shorthand (last resort): if neither MCP nor state file is available (tool not running, file missing), fall back to parsing Brett's shorthand sentence. Use the format below and ask for one clarifying line if required.

Typed-shorthand format (path 3)

"Shadows vs England L3 R3, hand: Offering + 2 Minors (Call of the Dahan, Song of Sanctity), board: ravage in jungle (2 towns), explore in mountain, fear 3/8. Should I play Mantle?"

Parse:

  • spirit → Shadows
  • adversary → England L3
  • round → 3
  • hand → Offering, Call of the Dahan, Song of Sanctity
  • board state → ravage jungle (2T), explore mountain
  • fear → 3 of 8 (Terror 1 still)
  • question → play Mantle or not?

Before committing to typed-shorthand: remind Brett once that the si-live tool (./tools/si-live/start.sh) eliminates this friction. Don't belabor it.

Response Algorithm

  1. Get the state via path 1 → 2 → 3 above. Don't mix sources; pick one.
  2. Consult the deliberate-play checklist (fundamentals/deliberate-play.md) for the current phase's pause-point questions. Use these to frame options.
  3. Verify timing claims against si-rules-check rules: invader-phase-by-turn (no Ravage T1/T2), Fast-vs-Slow innate element access, dormant-effect detection. If you're about to claim a Fast innate fires, sanity-check the Fast-phase element pool from that turn's plays only.
  4. Read the spirit chapter (if authored) for Tempo Profile row at this round + Common Mistakes + Strategy Cliffs.
  5. Read the adversary chapter (if authored) for the level-specific pressure this round.
  6. Match Brett's question to a decision category:
    • Hand spend — "should I play X?" → evaluate against CP budget + tempo row expectations + innate threshold reachability.
    • Growth — "which growth should I take?" → compute income trajectory for each growth × track-choice branch.
    • Targeting — "where should I play X?" → flag targeting tradeoffs; consider Shadows-of-the-Dahan-style range-extension cost.
    • Hold/spend — "should I hold for next turn?" → evaluate banking cost against the "holding past T3" common mistake.
  7. Output 2–3 options with tradeoffs (format below). Never solve the turn.

Output Format (strict)

**{Shorthand context}** — R{round}, {fear level if relevant}

**Option A**: {concise description}
- Tradeoff: {what this costs}
- Cites: {chapter reference or fundamental}

**Option B**: {concise description}
- Tradeoff: {what this costs}
- Cites: {chapter reference or fundamental}

**Option C** (optional): {concise description}
- Tradeoff: {what this costs}

**Quick call**: {If you have a strong prior, name it in ≤10 words. Otherwise: "Your read."}

When to DECLINE

  • Brett asks "what's the optimal play?" → reply: "Not my call. Your read. Here are options: ..."
  • Brett asks "solve my turn" → reply: "That's alpha-gaming; I won't. Options: ..."
  • You don't have the chapter → reply: "{Spirit} chapter is still a stub. Fundamentals-only: consider {principles from Tempo and Major-vs-Minor chapters}."

Anti-alpha guardrail

If Brett is playing multi-handed or multiplayer and asks about another spirit's turn, ask: "Whose call is this?" If he pushes, give options for his own turn only. See The Alpha-Player Problem.

Latency target

Output within one response cycle. No agents, no delegation, no extra reads. Brett is at the table.

Edge cases

  • Ambiguous board state: ask one clarifying question, one line only. "Where's your presence?"
  • Rules question rather than tactical: redirect to Querki FAQ link + one-line answer.
  • Brett asks for a specific Major he's offered: evaluate against the spirit chapter's Card Priority Ratings section (full-pool analysis) + the per-spirit data/references/draft-priority/<slug>.json for score + reasons.
  • State file stale (file mtime > 10 minutes old relative to the current turn): flag "state may be stale — double-check before committing" in the response; don't treat the file as authoritative for destructive calls.
  • MCP health-check fails: fall back to state-file path without prompting Brett — the handoff must be invisible.

Cross-references

  • Deliberate Play — per-phase pause-point checklist that the advice should surface.
  • si-rules-check — pre-check any mechanics claim before including it in a response.
  • si-live skill — launch + state-schema reference.

What ships with it

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