Si aspect explorer
Use when Brett asks to "try an aspect" or "what aspect for {spirit}". Walks through the spirit's aspects with stat-backed deltas and recommends which to try next based on gaps in his playlog. NOT YET IMPLEMENTED — skeleton only; full logic lands in M4.From its SKILL.md
npx -y skills add bfowle/spirit-island --skill si-aspect-explorerAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
1.1 KB, 182 tokens by cl100k_base, as published. Nobody here has run it
si-aspect-explorer — Aspect Recommendation
Status: Skeleton. Full logic lands in Milestone 4 alongside spirits/aspects.md and statistics/aspect-power-deltas.md.
Intended behavior:
- Given a spirit (or pick from Brett's mastery list), walk through all its aspects with:
- What mechanically changes
- Win-rate delta vs. base (where data exists)
- Which archetypes each aspect enables
- Recommend which aspect to try next based on gaps in playlog (archetypes he hasn't practiced).
- Emphasize when-to-suggest-an-aspect-in-a-group context (per Brett's stated goal — aspects in multiplayer need explicit advocacy).
Until M4 ships: if invoked, fall back to general guidance — "aspects are unplayed in your log; Madness on Shadows is community consensus #1 aspect pick."
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.