Si live
Launch + interact with the interactive Spirit Island board-state tool. State lives at data/current-game.json and is shared between the web UI, this skill, and (Phase B onward) the MCP server.From its SKILL.md
npx -y skills add bfowle/spirit-island --skill si-liveAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
3.3 KB, 766 tokens by cl100k_base, as published. Nobody here has run it
si-live
Interactive Spirit Island board-state tool. Eliminates typed shorthand from the table workflow: the web UI writes data/current-game.json; skills (si-at-the-table, si-post-game) read the same file.
Prerequisites
- Rust toolchain (for backend + MCP server).
- Node 18+ / npm (for Vue 3 frontend).
- One-time frontend install:
cd tools/si-live/frontend && npm install.
How to launch (manual)
The server needs to run outside the Claude Code process — Claude's skills are stdin/stdout and can't host a long-lived web server. Brett launches it once per session:
./tools/si-live/start.sh
Opens two processes:
- axum backend on
http://127.0.0.1:7777— ownsdata/current-game.jsonwrites. - Vite dev server on
http://127.0.0.1:5173— proxies/apito the backend.
Brett opens the frontend URL in a browser, sets up the game (adversary, spirits, board), and clicks through state updates. The backend persists to data/current-game.json debounced.
How Claude uses this skill
Phase A (current — file read): every skill that needs live board state (si-at-the-table, si-post-game) reads data/current-game.json directly. Schema is documented at tools/si-live/common/src/schema.rs.
Phase B (planned — MCP): the si-mcp binary exposes get_game_state, compute_innate_threshold, compute_draw_probability, etc. as MCP tools. Skills switch to MCP calls instead of file reads. File-read remains the fallback.
When to invoke
- User is about to play a game and asks Claude to help track / analyze in real time.
- User says "launch the tool" / "start si-live" / "open the board".
si-at-the-tabledetects the state file is stale or missing and wants to prompt launch.
Do not auto-launch on every Claude invocation — Brett runs the tool when he wants it up. If the state file is missing or stale, tell Brett to run ./tools/si-live/start.sh; don't try to spawn it yourself.
State schema summary
See tools/si-live/common/src/schema.rs for the authoritative types. Key shapes:
GameState:{ version, round, phase, setup, pools, spirits, board_state, log }Spirit:{ energy, card_plays, presence_on_board, presence_on_track_energy, presence_on_track_cardplay, elements_this_turn, hand, discard, forgotten, played_this_turn, growth_options }Board:{ lands: { "<id>": Land } }Land:{ terrain, coastal, explorers, towns, cities, dahan, blight, tokens }
Tracks are represented as remaining-covered-slot arrays. The head of the array is the next slot that will be revealed. Starting Energy/CP come from presence_energy_track[0] / presence_cardplay_track[0] — this is the invariant si-rules-check relies on.
Related skills
si-rules-check— validate proposed plays against starting state + growth options.si-at-the-table— read the live state + return Rei-format option trade analysis.si-post-game— pull end-state fromdata/current-game.jsonand append to playlog.si-wiki-fetch— authoritative source for spirit/card/adversary data.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.