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Roblox studio workflow

Skill AshExplained/roblox-skills/roblox-studio-workflow

Use Roblox Studio MCP safely and productively from Claude. Use when connecting to Studio, inspecting a Roblox place, editing scripts or instances, inserting assets, generating models/materials, or playtesting through MCP tools.From its SKILL.md

Install
npx -y skills add AshExplained/roblox-skills --skill roblox-studio-workflow

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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SKILL.md

3.0 KB, 647 tokens by cl100k_base, as published. Nobody here has run it

Roblox Studio Workflow

Purpose

Use this skill when work needs the local Roblox_Studio MCP server. Keep the loop grounded in the live Studio session: connect, inspect, read, edit, playtest, and check output.

Start Every Roblox MCP Session

  1. Run list_roblox_studios first.
  2. If more than one Studio is open, use set_active_studio before making changes.
  3. Run get_studio_state to confirm play state and available DataModel types.
  4. If the place has a ROADMAP.md or project instruction file, read it before deciding what to build next.

Tool Loading

If MCP tools are deferred in the current Claude session, use Tool Search to select the exact mcp__Roblox_Studio__<tool> names needed before calling them.

Code Change Rule

For scripts, follow this sequence:

  1. Locate with script_search or script_grep.
  2. Read the target with script_read.
  3. Edit with multi_edit.
  4. Playtest with start_stop_play.
  5. Check get_console_output.

Never edit a Roblox script you have not read in the current task context.

Instance And World Changes

  • Use search_game_tree to find relevant objects.
  • Use inspect_instance before changing a specific object or hierarchy.
  • Use execute_luau for small targeted queries, scene setup, or one-off validation.
  • Prefer server-side validation and authoritative server logic for currency, inventory, purchases, item grants, and progression.

Assets

  • Search existing assets first with search_asset.
  • Insert third-party Creator Store or inventory assets with insert_asset only into a controlled location first.
  • Run roblox-creator-store-security-audit after importing any third-party model, package, gameplay asset, UI asset, or plugin-like asset before trusting it or leaving scripts enabled.
  • Generate only when marketplace or inventory assets do not fit:
    • generate_mesh for one custom mesh.
    • generate_material for a surface look.
    • generate_procedural_model for configurable primitive-built models.
  • Use store_image or upload_image when local or web images need to become Roblox-ready assets.

Playtesting

  • Use start_stop_play for live verification.
  • Use character_navigation, user_keyboard_input, and user_mouse_input to exercise gameplay and UI.
  • Use screen_capture to verify visual state.
  • Always check get_console_output after a playtest.

Roadmap Discipline

Only mark roadmap items complete after implementation, testing, and explicit human approval. Use an awaiting-approval marker when a feature is built and tested but not yet approved.

Next

With Studio connected, move to the task at hand — usually roblox-luau-architecture for code, roblox-ui-implementation for UI, or roblox-debugging-bugfix for a bug. Use roblox-game-development-lifecycle if you are unsure what to work on.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

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