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Roblox combat systems

Skill AshExplained/roblox-skills/roblox-combat-systems

Design, implement, and review Roblox combat systems. Use for melee, ranged, abilities, cooldowns, hit detection, damage validation, status effects, enemy AI hooks, combat UI, balance knobs, VFX/SFX, and exploit-resistant remotes.From its SKILL.md

Install
npx -y skills add AshExplained/roblox-skills --skill roblox-combat-systems

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

2.0 KB, 386 tokens by cl100k_base, as published. Nobody here has run it

Roblox Combat Systems

Goal

Make combat readable, responsive, and server-authoritative.

Authority

  • Let the client request intent, animation, aim direction, or target candidate.
  • Let the server validate range, cooldown, line of sight, team, state, and damage.
  • Never let the client decide final hit, damage, reward, kill credit, or loot.
  • Rate-limit combat remotes.
  • Use deterministic balance tables shared or mirrored carefully.

Combat Loop

Design:

  • Anticipation, action, impact, recovery.
  • Clear cooldowns and ability availability.
  • Strong feedback for hit, miss, crit, block, dodge, and death.
  • Enemy tells and fair counterplay.
  • Early encounters that teach through safe repetition.

Implementation Areas

  • Hitboxes and raycasts.
  • Cooldown and stamina/energy systems.
  • Damage types and modifiers.
  • Status effects with duration, stacking, and cleanup.
  • Enemy AI target selection and leash rules.
  • Reward grants tied to server-confirmed contribution.

MCP Workflow

  1. Locate combat scripts with script_search and script_grep.
  2. Read attack, damage, enemy, and reward scripts with script_read.
  3. Inspect remotes and combat instances with search_game_tree and inspect_instance.
  4. Edit with multi_edit.
  5. Playtest attacks using start_stop_play, user_keyboard_input, user_mouse_input, and screen_capture.
  6. Check get_console_output.

Output

Return:

  • Combat state flow.
  • Server validations.
  • Balance knobs.
  • Feedback hooks.
  • Exploit and regression tests.

Next

Validate every combat remote and damage path with roblox-security-economy, add impact with roblox-animation-audio-feedback, and verify with roblox-playtest-qa and roblox-mobile-playtest.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

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