Roblox animation audio feedback
Skill AshExplained/roblox-skills/roblox-animation-audio-feedback
34 Claude Code AI skills for Roblox game development: ideas, Luau architecture, gameplay systems, UX, economy, monetization, security, QA, publishing, and live ops.
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Improve Roblox feel through animation, audio, VFX, haptics-like feedback, reward juice, movement feel, combat feedback, UI transitions, emotes, and satisfying loop feedback without hurting mobile performance.
SKILL.md
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Roblox Animation Audio Feedback
Goal
Make every core action feel satisfying and understandable.
Feedback Stack
Use layered feedback:
- Animation: anticipation, impact, recovery.
- Sound: action, hit, reward, failure, purchase, unlock.
- VFX: particles, highlights, trails, popups, camera-safe effects.
- UI: counters tick, bars fill, buttons press, reward deltas appear.
- World response: object changes, enemy reaction, collectible burst.
Rules
- Feedback must clarify state, not obscure it.
- Keep first-session effects readable and quick.
- Budget particles, transparency, lights, and looping sounds for mobile.
- Use consistent audio language for success, danger, rarity, and progression.
- Make rare rewards feel distinct without requiring long animations.
MCP Workflow
- Search scripts and assets for animation, sound, reward, and effect hooks.
- Inspect relevant instances with
search_game_treeandinspect_instance. - Use
search_assetfor audio/visual assets before generating new ones. - Patch trigger code with
multi_editor useexecute_luaufor instance setup. - Playtest and capture with
screen_capture. - Check
get_console_output.
Output
Return:
- Feedback moments.
- Asset or effect choices.
- Trigger ownership.
- Mobile performance risks.
- Verification notes.
Next
Confirm the added juice does not hurt mobile frame rate with roblox-performance-optimization and roblox-mobile-playtest.