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Roblox asset pipeline

Skill AshExplained/roblox-skills/roblox-asset-pipeline

34 Claude Code AI skills for Roblox game development: ideas, Luau architecture, gameplay systems, UX, economy, monetization, security, QA, publishing, and live ops.

Install
npx -y skills add AshExplained/roblox-skills --skill roblox-asset-pipeline

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Plan and execute Roblox asset workflows. Use for Creator Store search, inventory/group/universe assets, inserting assets, generated meshes, generated materials, procedural models, uploaded images, thumbnails, icons, decals, style consistency, import security audits, and asset performance budgets.

SKILL.md

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Roblox Asset Pipeline

Goal

Choose assets that fit the game fantasy, load reliably, and stay within mobile performance budgets.

Selection Order

  1. Search existing assets with search_asset.
  2. Before inserting Creator Store or third-party model/package assets, plan a roblox-creator-store-security-audit pass.
  3. Insert selected assets with insert_asset.
  4. Generate custom meshes with generate_mesh only when existing assets do not fit.
  5. Generate custom materials with generate_material for unique surface treatments.
  6. Generate procedural models with generate_procedural_model when configurable primitive-based models are useful.
  7. Use store_image or upload_image for local or web images that need to become Roblox assets.

Cross-Owner Caution

When an inventory asset belongs to a different owner than the current place, ask for explicit user consent before inserting it. Name the source owner and destination.

Security Audit Requirement

Creator Store and third-party model/package imports can include scripts. After inserting any third-party model, package, UI, gameplay asset, or plugin-like asset, use roblox-creator-store-security-audit before trusting it or leaving its scripts enabled. Prefer visual-only assets when possible. Treat obfuscated code, suspicious require calls, dynamic asset loading, HTTP usage, DataStore mutation, remote creation, hidden scripts, and deceptive names as high risk.

Art Direction

  • Keep a consistent silhouette language, scale, color palette, and material style.
  • Make important interactables visually louder than background props.
  • Design icons and thumbnails for click clarity at small sizes.
  • Avoid dark, noisy, or over-detailed first-area assets that obscure gameplay.

Performance Budgets

  • Prefer low-to-moderate poly meshes for mobile.
  • Watch texture size, transparency, particles, dynamic lighting, and physics complexity.
  • Anchor decorative props unless they must simulate.
  • Convert repeated decorative objects into cheaper reusable patterns where possible.
  • Run performance review for large asset drops.

MCP Workflow

  1. Search or generate the asset.
  2. Insert third-party assets into a controlled quarantine folder or workspace location.
  3. Inspect with inspect_instance.
  4. Run an import security audit for third-party model/package/gameplay/UI assets.
  5. Use screen_capture for visual fit.
  6. Playtest if the asset affects collision, navigation, UI, or interaction.
  7. Check get_console_output.

Output

Return:

  • Asset source or generation method.
  • Placement and ownership notes.
  • Security audit result for third-party imports.
  • Visual-fit notes.
  • Performance risks.
  • Verification performed.

Next

Audit any imported third-party asset with roblox-creator-store-security-audit before trusting it, and check its cost with roblox-performance-optimization.

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