Roblox security economy
Build and review Roblox security-sensitive economy systems. Use for currency, inventory, DataStores, trading, purchases, rewards, anti-dupe logic, RemoteEvent validation, server authority, receipt handling, and exploit-resistant progression.From its SKILL.md
npx -y skills add AshExplained/roblox-skills --skill roblox-security-economyAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
2.6 KB, 493 tokens by cl100k_base, as published. Nobody here has run it
Roblox Security Economy
Goal
Protect valuable game state while keeping the player loop fair. Anything that grants, spends, trades, saves, or purchases value must be server-authoritative.
High-Risk Surfaces
- Currency and premium currency.
- Inventory, pets, skins, tools, boosts, and quest rewards.
- Trading, gifting, crafting, upgrades, prestige, and loot rolls.
- Developer product receipts and game pass checks.
- Daily rewards, streaks, event rewards, and group rewards.
- Client remotes that request grants, damage, teleport, placement, or progression.
Server Authority Rules
- Calculate rewards on the server.
- Validate player eligibility on the server.
- Store canonical balances and inventory on the server.
- Treat client UI as display and intent only.
- Use idempotency for purchases and valuable grants.
- Reject malformed, replayed, impossible, or too-frequent remote requests.
DataStore And Receipt Patterns
- Save compact canonical state, not UI state.
- Use versioned data schemas and migration guards.
- Queue or debounce saves during active sessions.
- Bind saves to player leaving and server shutdown paths.
- For developer products, grant through receipt processing and record processed purchase IDs before considering the transaction complete.
Trading And Gifting
- Use server-owned trade sessions.
- Lock offered items while a trade is pending.
- Require both parties to confirm the exact final offer.
- Revalidate ownership immediately before commit.
- Commit atomically from server state where possible.
- Log valuable trades and grant paths for later investigation.
MCP Review Workflow
- Use
script_grepfor remotes, currency names, DataStore usage, receipt handlers, and grant functions. - Read every script that touches value with
script_read. - Inspect relevant instances with
search_game_treeandinspect_instance. - Patch with
multi_editonly after mapping source-to-sink flow. - Playtest purchase-free paths and console errors with
start_stop_playandget_console_output.
Output
Report:
- Assets or values protected.
- Trust boundary.
- Server validation rules.
- Abuse cases prevented.
- Remaining risks or manual Roblox purchase tests.
Next
Verify the protected flows in a playtest with roblox-playtest-qa, and confirm the save path is safe with roblox-datastore-persistence.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.