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Roblox security economy

Skill AshExplained/roblox-skills/roblox-security-economy

Build and review Roblox security-sensitive economy systems. Use for currency, inventory, DataStores, trading, purchases, rewards, anti-dupe logic, RemoteEvent validation, server authority, receipt handling, and exploit-resistant progression.From its SKILL.md

Install
npx -y skills add AshExplained/roblox-skills --skill roblox-security-economy

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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SKILL.md

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Roblox Security Economy

Goal

Protect valuable game state while keeping the player loop fair. Anything that grants, spends, trades, saves, or purchases value must be server-authoritative.

High-Risk Surfaces

  • Currency and premium currency.
  • Inventory, pets, skins, tools, boosts, and quest rewards.
  • Trading, gifting, crafting, upgrades, prestige, and loot rolls.
  • Developer product receipts and game pass checks.
  • Daily rewards, streaks, event rewards, and group rewards.
  • Client remotes that request grants, damage, teleport, placement, or progression.

Server Authority Rules

  • Calculate rewards on the server.
  • Validate player eligibility on the server.
  • Store canonical balances and inventory on the server.
  • Treat client UI as display and intent only.
  • Use idempotency for purchases and valuable grants.
  • Reject malformed, replayed, impossible, or too-frequent remote requests.

DataStore And Receipt Patterns

  • Save compact canonical state, not UI state.
  • Use versioned data schemas and migration guards.
  • Queue or debounce saves during active sessions.
  • Bind saves to player leaving and server shutdown paths.
  • For developer products, grant through receipt processing and record processed purchase IDs before considering the transaction complete.

Trading And Gifting

  • Use server-owned trade sessions.
  • Lock offered items while a trade is pending.
  • Require both parties to confirm the exact final offer.
  • Revalidate ownership immediately before commit.
  • Commit atomically from server state where possible.
  • Log valuable trades and grant paths for later investigation.

MCP Review Workflow

  1. Use script_grep for remotes, currency names, DataStore usage, receipt handlers, and grant functions.
  2. Read every script that touches value with script_read.
  3. Inspect relevant instances with search_game_tree and inspect_instance.
  4. Patch with multi_edit only after mapping source-to-sink flow.
  5. Playtest purchase-free paths and console errors with start_stop_play and get_console_output.

Output

Report:

  • Assets or values protected.
  • Trust boundary.
  • Server validation rules.
  • Abuse cases prevented.
  • Remaining risks or manual Roblox purchase tests.

Next

Verify the protected flows in a playtest with roblox-playtest-qa, and confirm the save path is safe with roblox-datastore-persistence.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

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